The current patch for the online game Fallout 76, which was released on November 19, has lifted the frame rate limitation, thus addressing a problem that has plagued the engine since Fallout 3.
Where was the problem? During the beta of the controversial online game Fallout 76, it became apparent that the game’s frame rate was tied to the physics system. Consequently, players could run faster when looking down at the ground. However, Bethesda curtailed this “speedhack” by limiting the game’s frame rate to 63.
Why were players disappointed? The solution faced considerable backlash, as many players prefer to play with higher FPS. There was also confusion as to how the physics system of a game in 2018 could still be tied to the frame rate. However, since this problem has existed since Fallout 3 from 2008, many did not believe that Bethesda would find a better solution.
Finally no more FPS limit
What has happened now? Since the first major update on November 19, it is now possible to play without the 63 FPS limitation. And that without speedhacks. There are reports that even 200+ FPS are possible without issues. There are no longer any effects on the physics or similar.
Therefore, it stands to reason that Bethesda has found another solution to this problem. However, nothing has been officially communicated yet. Perhaps this point falls under “performance improvements” in the patch notes.
What are the implications of this change: On one hand, players are naturally pleased that they can now play with more than 63 FPS. However, since the Creation Engine is also used for future Bethesda games like Starfield and The Elder Scrolls 6, Bethesda has removed a larger problem that allows for significantly better performance in future games.
