The YouTuber “echohack” is part of the Diablo service site maxroll.gg and claims to have spent 1,200 hours in Diablo Immortal. Together with his team, he seems to have found loot limits that may restrict your rewards. MeinMMO shows the most important information about it.
The key points at a glance:
- Diablo Immortal is a full-fledged Diablo game for mobile, which also employs some typical mobile mechanics.
- Therefore, the action RPG has come under fire for Pay2Win, and since the release, there have been wild discussions about whether the rare Legendary Gems are really that bad.
- At one point, Diablo Immortal received praise at the beginning – unlike many other mobile titles, you are not restricted in your playtime and do not need to gather any energy to play a dungeon.
- However, the YouTuber “echohack“ claims, together with his team and thousands of hours of gameplay, to have found that progress is indeed limited, and Diablo Immortal does not provide any clues about this.
“One should celebrate avid gamers, but they are punished”
The YouTuber “echohack” has been following the development of Diablo Immortal for over a year and has been part of every testing phase he could participate in. He claims he has already spent over 1,200 hours in the game, most of it before release. He says that he and his team were the first in the world to reach level 60.
He is part of the maxroll team, a popular English service site for Diablo, where you can find builds, guides, and various information about the games in the series (via maxroll.gg). Our own Tier list for the best classes in Diablo Immortal is partially based on the information from the site.
As in previous testing phases, he has grinded hard after the release and was already at the server Paragon a few days after the launch of Diablo Immortal.
And in his endless quest for experience points, he and his team noticed that many activities in the game are highly limited.
He says he finds it great that Diablo Immortal targets casual players in many parts of the game who are not playing 10 hours a day. But unfortunately, it goes so far that the avid gamers, and thus the biggest fans, are punished.
Legendary Gems are also widely discussed. Information on this is available in the video:
echohack says: Almost every world activity has a soft cap
What are these caps? The YouTuber lists many caps that he claims to have discovered with his team. This starts with legendary equipment and extends to almost every activity in the open game world.
This means: If you do something too often, your rewards significantly decrease. However, Diablo Immortal provides no hints about this in the game.
The following things are limited in a day:
- 6x Legendary Equipment – Chance massively decreases afterwards
- 5x Event: Purple World Boss – No loot chest afterwards
- 5x Event: Cursed Chest – No loot chest afterwards
- 5x Event: Kill enemies in the area – No loot chest afterwards
- 5x Side Quest – No loot chest afterwards
- 6x Normal Gems – Chance massively decreases afterwards
- 10,000 tokens for Shadow Progress
In this example, we usually have a Soft Cap, because activities can still be played despite limited rewards, but they do not disappear completely. With a Hard Cap, you could no longer play the activity or there would be no loot at all.
In many RPGs, there are such caps for certain character stats. If you reach the Soft Cap, then the skill points you invest do not matter as much anymore. With a Hard Cap, the value can no longer increase.
Furthermore, echohack criticizes the low limit for the Paragon level. Once you reach the current server Paragon level, you lose a lot of your accumulated experience points and level up much slower.
If you are 11 levels above the server Paragon, you only receive 20% of the usual XP. No leveling tips will help, it takes forever. By the way, the server level increases by 2 levels every day.
Unlike the activities above, the Paragon level is communicated within the game. But even here, an avid player quickly reaches this Soft Cap and is punished for their grinding passion, criticizes the YouTuber.
If you want to hear echohack’s criticisms for yourself, we embed his English video here. He also explains how he thinks these problems could be solved:
How can one bypass the caps? For the average player, many caps may rarely come into play. However, after reaching level 60, you should rely less on activities in the open game world.
Dungeons, raids, portals, and generally instanced activities appear better, although the soft caps for legendary equipment and normal gems also apply here, according to echohack.
He finds it unfortunate that apparently the players with the most passion for Diablo Immortal are punished by the action RPG.
Have you also had experiences with the loot caps and wondered why no chest came after an event? Or do you even think it’s a good thing if the most intense grinders are somewhat slowed down? Feel free to leave us a comment.
If you want to dive into the grind yourself, you can find a lot to do here: All set items in Diablo Immortal with drop list – How to farm them, what they can do