Expedition 33 best Verso build – optimal skills and Lumina

Expedition 33 best Verso build – optimal skills and Lumina

If you want to get the best out of Clair Obscur Expedition 33 with Verso, check out these two builds to take out all enemies quickly.

Verso joins the group only at the beginning of Act 2 and shakes things up significantly. He has access to the same weapons as Gustave, but his playstyle differs greatly from his. We will reveal how to get the best out of Verso – both right after he joins the group and in the tough endgame of Clair Obscur: Expedition 33. With our two builds, you should be prepared at any time.

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Clair Obscur Verso Watching Paintress title title 1280x720
Verso joins the group late, but also wants to take down the painter.

Verso in Early Game

Verso joins the group late, so the term “Early Game” isn’t quite appropriate here. We refer to the time of joining the group, which is at the beginning of Act 2. The build shown here should serve you well until the Monolith.

Weapon: Gaulteram

Gaulteram is a good choice for starting out with Verso. The weapon helps him to quickly increase his perfection rank while losing little perfection. The Level 4 bonus ensures that you lose only one point of perfection instead of a whole rank with a hit.

Attributes

The weapon scales strongly with agility. Therefore, you should invest most of the points in agility and the rest in luck to further increase his critical hit chance. High agility helps Verso act multiple times, rapidly increasing his perfection.

Abilities

  • Sturmangriff (Quick Strike)
  • Lichthalter (Light Holder)
  • Null-Attacke (Assault Zero)
  • Paradigmenwechsel (Paradigm Shift)
  • Kecker Stoß (Defiant Strike)
  • Perfekte Erholung (Perfect Recovery)

Lumina

The following Pictos and Lumina are merely a recommendation. Verso can also work well with other Lumina, but they are wonderful for starting out.

  • Heilsames Meucheln (Sweet Kill): When you kill an enemy, you regenerate 50% of your maximum HP.
  • Erstschlag (First Strike): You always play first.
  • Kritisch Brennend (Critical Burn): Your critical hit chance is increased by 25% against burning targets.
  • Todesenergie II (Dead Energy II): When you kill an enemy, you gain +3 AP.
  • Breacher (Breaker): Your break damage is increased by 25%.
  • Heilendes Parieren (Healing Parry): Parrying restores 3% of your maximum health points.

Combat Guide

Verso benefits from being made to ascend through the ranks as quickly as possible to reach S-rank and get the maximum damage bonus. So you start with Quick Strike, which should immediately raise you to Rank B. Next, Assault Zero should help you push forward already to Rank A, and using Light Holder ultimately promotes you to S-rank. Here you can vary depending on what you need. For maximum damage, use Defiant Strike, and if you run out of AP or HP, weave in Paradigm Shift or Perfect Recovery.

Verso in Endgame – Endless Marks with Sustained Fire

In the endgame, significantly more Lumina points and better weapons are available. With this build, Verso becomes a real “powerhouse” that quickly turns even the toughest enemies into skewers.

Weapon: Simoso

Simoso is the weapon you get from one of the toughest bosses in the game – namely Simon. However, there’s virtually nothing that surpasses this weapon, as it has extremely good scaling and powerful passive bonuses. Using abilities, Simoso inflicts additional light damage and applies burning to enemies for 20% with a hit of light damage. Also, Verso cannot die if his perfection is at least “A”.

Attributes

Due to the weapon scaling, you want to put 99 points each into agility and vitality. If you still have points left, put the rest into strength to squeeze a bit more damage out of Verso.

Abilities

  • Überladen (Overload)
  • Nachschlag (Follow Up)
  • Strahlendes Schlitzen (Radiant Slash)

Lumina

The following Picto and Lumina are almost all necessary. Generally, you want to equip all Lumina that increase damage and benefit from marking or can renew a mark.

  • Gemalte Kraft (Painted Power): You can deal more than 9,999 damage.
  • Schummler (Cheater): You always play 2x in a row.
  • Lodernder Bruch (Fueling Break): When you break a target, you double the burn stacks on the enemy.
  • Hartnäckige Markierung (Stay Marked): 50% chance to trigger a new mark on an attack on a marked target.
  • Markierende Schüsse (Marking Shots): Your shots have a 20% chance to mark the target.
  • Schwelle des Todes (At Death’s Door): You deal 50% more damage as long as you have less than 10% health.
  • Gesteigertes Zielen (Augmented Aim): Shots deal 50% more damage.
  • Brennende Schüsse (Burning Shots): Shots have a 20% chance to cause burn on the target.
  • Brennende Markierung (Burning Mark): Causes burn on the target when you hit a marked target.
  • Glaskanone (Glass Cannon): Deals 25% more damage but also takes 25% more damage.
  • Roulette (Roulette): You have a 50% chance of dealing either 50% or 200% damage.
  • Makellos (Immaculate): You deal 30% more damage until you take a hit.
  • Belebendes Brennend (Energising Burn): +1 AP when you cause burning. Once per turn.
  • Meister der Energie (Energy Master): When you gain AP, you gain an additional +1 AP.

Combat Guide

The fights are relatively simple. In Verso’s first turn, you use some shots until you fall to 6 AP. Then you use the ability Overload to reduce Verso’s HP to 1 and refill his AP for the next turn. Thanks to Cheater, you play again immediately and can now unload your massively enhanced shots on the enemies. Once you reach S-rank with Verso and have 2 AP left, you can use Follow Up to deal extremely high damage – depending on how many times you have already shot in this turn.

Additionally, you should use Maelle and with her the ability Offensive Switch to further inflict more defenselessness on the target and increase the damage taken by the target even more. This works best when Maelle is allowed to attack before Verso.

As the last member, you use Sciel with the ability Fate’s Wrath. This increases the damage that Verso deals in his next turn by 100% – resulting in absurd damage numbers. With Intervention, you can then force Verso directly into the next turn.

Verso greatly benefits when the other group members support his attack and place buffs on him or debuffs on enemies. Other characters in Expedition 33 also have extremely strong synergies and can perform absurd high combos – like Sciel, when playing the right build.

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