Ex-Entwickler sagt: WildStar war von Anfang an zum Scheitern verurteilt

Ex-Entwickler sagt: WildStar war von Anfang an zum Scheitern verurteilt

A former developer of the MMORPG WildStar explains why the online role-playing game was not successful. According to him, the game never had a chance during development.

Why did the promising MMORPG WildStar fail? A former developer of the online game has now commented on this. According to him, the game actually never had a chance for success from the very beginning.

WildStar had no chance, according to former developers

The failure of a WoW killer: WildStar was supposed to establish itself alongside World of Warcraft in the market. However, that didn’t happen. Player numbers kept dropping. Even the Steam launch couldn’t really help. Even though the MMORPG still exists today and has a small but loyal fanbase, it was never a real success.

WildStar Free to Play Assassins

The game had no chance: In response to a video about WildStar, a former developer named Sam Noone has come forward. He explains from his perspective why the MMORPG failed. According to him, the problems began even before the release, which doomed WildStar from the start.

  • Sam Noone joined the team in the fifth year of development and noticed that there was no clear direction guiding the development
  • The team could not agree on ideas. The game fell victim to the typical error of “too many cooks spoil the broth”
  • Tim Cain, as the leader, is said by Sam Noone to be responsible for a large part of the mismanagement
  • Halfway through production, almost the entire concept was scrapped and greatly altered
  • Features were tested too little, which is why much of the game did not function properly at release
  • The PvP system didn’t even work “on paper”
  • The team’s feedback was ignored. The content that was best received by players – like hoverboards – was not planned by management but was “sneaked in” by the developers
  • The team was forced to work months in what was called crunch time with 17-hour workdays and 6-day weeks
More on the topic
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von Cortyn

WildStar was once good: According to Sam Noone, there was a time when WildStar played really well during development. However, then changes were made and decisions taken that made everything worse.

Whether all of this is really true and not just the exaggerated criticism of a former and now frustrated employee of Carbine Studios cannot be said.

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Source(s): Resetera
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