In the team shooter Evolve, the developers presented details of the first balance patch late Friday evening.
Just yesterday, the first patch for Xbox One was released, which was supposed to put an end to the annoying loss of progression. The first major balance patch will really affect Evolve, shaking the foundations of the team shooter for the first time. The developers from Turtle Rock already presented an initial version of the changes on Friday evening. The patch notes are not set in stone yet, but written in pencil as a working basis, which will still be worked on. We have translated them for you into German.
The intended changes (preliminary patch notes) for Evolve

Changes for the Monsters
- For the monster Kraken, the patch should ensure that it reacts more predictably to harpoons, stasis grenades, and tranquilizer darts. They should now force it to the ground.
- The monster Wraith will be significantly weakened, especially the speed bonuses her abilities bring will be greatly reduced.

Changes for the Hunters
- For all Trappers, when the patch goes live: The trapping dome makes no noise anymore. Until now, it was too easy for monsters to escape at the first perceivable sound.
- The assault character Markov loses 20% damage from his mines, and they will also be weakened in other ways.
- Hyde, on the other hand, receives a stronger minigun and his grenades cause higher damage, although they will also be changed in their effectiveness.
- The rocket launcher of the assault character Parnell is said to hit better while jumping and using the jetpack.
- The harpoon trap of the trapper Maggie takes one second longer to arm.
- Griffin can now track monsters up to 60 meters away with Sound Spike and even locate them if they are cloaked, provided they are within a range of 15 meters around him.
- The rocket launcher of Bucket will deal 11% more damage.
- The rail cannon of Cabot will cause 30% less damage and will take 25% longer to reload.
- For Val, the med cannon will now heal in a shorter time and consume significantly more ammunition. Her tranquilizer darts will now also affect Goliath and the Kraken for 10 seconds.
- And Caira’s acceleration field will have a 15-second longer cooldown.
These preliminary patch notes can be viewed in English and in the original here. More about the team shooter can be found on our Evolve topic page.
