Let’s remember the “good old days“: What made MMORPGs so special 15 or 20 years ago?
Although a whole range of new MMORPGs have been released in recent years, only very few of them have actually been able to establish themselves in the market. A whole range of them died just a few years, if not months, after release.
In the MMORPG community, there are always complaints that these new MMORPGs being released simply aren’t as good as the good old titles from the past. They just do too much wrong and cannot convey the wonderful gaming experience of earlier MMORPGs.
Even games that consider themselves “old school” and want to bring back the “old values” fail to ignite the gaming feeling or excitement that arose in games like Ultima Online, WoW, and Dark Age of Camelot.
But what exactly characterizes this gaming feeling? What is this special something that captivated you in the games and provided countless hours of gameplay?
We want to know from you what it is that you miss in modern MMORPGs. Can you explain what made the old games so special?
Where is the survey tool? In this survey, we leave the stage to you. There can be as many answers to this question as there are grains of sand on the beach, so feel free to comment on what you feel is missing from new MMORPGs.
Has the gaming industry changed so much that it has sucked the fun out of the games? With all the microtransactions, pay-to-win, and NFTs, skinner-box designs for quick rewards, and the soulless mass production of MMORPGs that feel more like a gray mass than standalone games.
Or have perhaps the expectations of the player base changed? Are we perhaps asking too much of brand new MMORPGs? Unique concepts that stand out from all others and have never been used before, the leveling process shouldn’t be too fast or too slow, the endgame shouldn’t be too grindy but also shouldn’t end too quickly, and so on.
Write us your opinions in the comments!