In the past, there have been reports that the player numbers of the space MMO EVE Online are declining. However, according to recent information, the profit that CCP Games was able to make with the game actually increased last year.
As CCP Games announced, the revenue last year was increased from $65.7 million (in 2015) to now $86.1 million, which corresponds to an increase of 30 percent. Additionally, the number of active players of EVE Online doubled over the year 2016.
This could be attributed to the switch to the Free2Play model last November. Because with over 50,000 concurrent active fans, a new record was achieved.
EVE Online is still popular
EVE Online is therefore far from being dead. Even though the game has continuously lost players over the past years, 2016 shows that there is still great interest in the sandbox title – not only from the loyal fan base but also from new players. EVE Online presents a unique challenge, as there is no hand-holding like in other online games. Much of what the fans need to achieve on their own.
A game with certain risks
This “Risk vs. Reward” principle has a certain appeal. Because those who risk a lot in the game can achieve a lot, but there is also always the danger of losing everything. This was demonstrated by the “Brun Jita” event last weekend. During this annual attack event, ship losses amounted to about $13,000.
The year 2017 will surely be very interesting for EVE Online. Whether the upward trend can be maintained or whether players will drop off again will be seen throughout the year.