ESO is undergoing maintenance again – Hotfix against annoying lag

ESO is undergoing maintenance again – Hotfix against annoying lag

The server status of The Elder Scrolls Online is once again offline. The reason is maintenance work aimed at resolving further issues that have plagued the game since the launch of Greymoor. This time, the excessive lag is to be addressed.

What is the server status of ESO? Anyone trying to log into ESO right now will receive the message that the servers are currently offline and hotfixes are being deployed.

How long will the servers be offline? According to ZeniMax, the downtime will last from 08:00 to 11:00 AM our time on May 29.

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Server status offline due to lag hotfix

Why is maintenance work necessary? Since the launch of Greymoor, the fourth major chapter expansion of ESO, the game has been plagued by a multitude of problems. Here’s a brief timeline of the issues:

  • At the targeted launch time, no one could enter the game
  • Later it worked, but buyers of Greymoor could not get to Skyrim
  • To their mockery, however, some people got to Skyrim who hadn’t even purchased Greymoor. They supposedly received the coveted pre-order goodies.

The login problems were somewhat fixed in several downtimes, but the issue of massive lags remained. Some players found that the game had become unplayable because there was often a significant delay between input and execution, especially in combat.

Therefore, the current hotfix is supposed to finally address the issue. According to ZeniMax, the large influx of players to the new area is to blame:

With the introduction of Greymoor and Update 26, we identified a problem: The more people logged into an area in the game, the longer it took for attack abilities or other combat-related actions to complete (such as light/heavy attacks, mounting, and dismounting, etc.). This hotfix should significantly improve those situations where combat or abilities seem to not function properly or where your latency display would show significantly high numbers.

This is how players are reacting: The community is noticeably upset about the issues. However, the announcement of the hotfixes is generally well received:

  • Twitter user Brittany writes: “Thank you all for the hard work you’ve done. We understand there are always issues at launch that you only know about once the game is opened for everyone. We will be in the queue and ready when the servers reopen. Keep up the great work!”
  • Kristine on Twitter appreciates the fixes but would also like to play longer: “As much as I appreciate the fixes, I just want to play for a whole evening. This is literally the fourth night in a row.”

What else will be fixed? Furthermore, according to ZeniMax, the bug with the main storyline of Greymoor not progressing has supposedly already been fixed. Now only the fix for the long wait times of the otherwise popular Gramstorms remains. Let’s hope that ESO and Greymoor will finally run as the developers intended at launch and that players will be satisfied again.

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