In the SF-MMO Elite Dangerous (PC, Xbox One), a problem with the new patch 2.3 led to a rollback.
This week, developer Frontier released patch 2.3 for Elite: Dangerous. This is the one that introduced the multi-crew feature. However, the patch brought numerous issues.
One of them was so serious that the entire galaxy was reset to a pre-patch state. A night of progress in the game was lost. This is called a “rollback.”
Galaxy-wide simulation failure
Eurogamer reports a “galaxy-wide simulation failure.” This led to difficulties in numerous systems, undermining the efforts of players who had been fighting for dominance there.
In Elite Dangerous, there is a system that determines which faction has control over a system. It’s about the dominance over the system. Anyone who completes missions, trades, or redeems bounties swings the pendulum in their direction.
After the update was released on Tuesday, players noticed that something was changing in the power distribution of the systems without any explanation. Players angrily wrote to the developers at Frontier, stating that it couldn’t be that such a thing happens and suddenly many hours of work are gone – because of such a bug.
Developers Frontier responded and said: Yes, this is a bug. It causes significant errors in the background of the simulation.
Therefore, everything that happened in the game shortly after the update was reverted, and Elite: Dangerous was restored to the state before “patch 2.3.” This mainly affects the night from Tuesday to Wednesday.
Things aren’t all great, but many are better than before the patch
Eurogamer also reports on further bugs in other aspects of the game:
- a lockout bug on Xbox One, for which there is a workaround
- and “Packhound” missile launchers have infinite ammo when fired by crew members
The update in Elite: Dangerous was anything but smooth.
But patch 2.3 also has its positives. Eurogamer states that many players are satisfied with the new possibilities that patch 2.3 has opened up for them. Load times are now much better, the Holo-Me Commander is well received.
We can only hope that Elite: Dangerous gets the bugs under control.
More on the patch: