Many gamers had been waiting for a new elite game, and their wish was fulfilled with Elite: Dangerous. However, now some players are experiencing boredom.
Elite: Dangerous disappointed especially single-player fans right from the start. The originally planned offline mode was scrapped just before launch, and the story in the game fails to truly convince, feeling tacked on and unexciting. However, apart from the story, there is actually a lot to do. Players can trade between different star systems, engage with other factions, participate in wars, smuggle, or be a pirate. All of this happens in a persistent online universe, where you interact with many other players.
The space, endless… boredom
But now, not quite a year after the release in December 2014, some players are feeling bored. Take Andrew Jennings, for example. He set a big goal for the “MMO”: He wanted to own every single ship, which required him to become a multi-billionaire in the game. So he started flying trade missions, gradually filling his bank account. In between, he made some credits exploring unknown star systems and participating in battles. One thing led to another, and even in games, the motto holds true: Those who have a lot want even more.
But what do you do with all that money when you already have so much that you don’t know what to do with it? Here again, you can refer to the real world: You spend it on highly pointless things. Andrew Jennings and his colleagues, for example, bought the largest ships in the game for outrageous sums and let them collide with each other. Eventually, boredom set in, partly due to the fact that the MMO creates instances of star systems when too many players are present. There are not enough players in one place to interact with. So only the usual activities remain, which become boring once everything in the game has been achieved.
New content is needed!
Even exploring would become unenjoyable over time, as the galaxy is empty. So players consider other things, such as crashing their ship into a black hole. However, since you wake up again on a station afterwards, there are no risks to take. Nothing has consequences. Therefore, Jennings gave up and turned his back on Elite: Dangerous.
If the developers were to introduce purchasable space stations or storage facilities, he would consider returning. The upcoming “Close-Quarter-Combat” update might also be of interest to him, as new game modes like Free-For-All, 6v6 Team Deathmatch, and Capture the Flag will be introduced. As an MMO (or multiplayer) with long-term motivation, Elite: Dangerous does not seem to function properly…

