The fantasy MMO The Elder Scrolls Online has completely overhauled the previous campaign structure with the latest patch. In the official forum, the PvP lead of TESO, Brian Wheeler, provides an initial status update.
From 10 campaigns on each mega-server, it has been reduced to 5. How will this affect gameplay? And what about the exploits of the game mechanics, is Zenimax aware of them? On these and other topics, the PvP lead of The Elder Scrolls Online, Brian Wheeler, shares his position.
Performance Issues: Players Will Soon Be Able to Disable Effects
The current number of campaigns and the type of campaigns are not set in stone. Depending on how Cyrodiil changes and how player feedback turns out, Wheeler stated, they will convert one campaign or even introduce a new one.
A lot is currently changing in The Elder Scrolls Online. Wheeler also mentioned that they want to address players’ issues in Cyrodiil caused by lags and crashes through optimization of the game client. They are working on allowing players to disable individual effects that negatively impact their performance. This fine-tuning that players can make to their settings should, together with Zenimax’s work on the server, provide a noticeable improvement in the combat experience.
The Elder Scrolls Online Will Close Some Exploits: Emperor Trading and Gathering Campaign Buffs

In the past, we have reported on the trend of “Emperor Trading”: Players of a dominant alliance pass the emperor title to each other to benefit from the passive bonuses that the faded emperor’s legacy grants to former bearers. This has likely reached Zenimax by now. Wheeler mentioned that they are monitoring the situation and may intervene if necessary. However, he did not comment on the sporadic demand to strip and reset all emperor titles that have been obtained so far.
Another issue that is being observed by the developers of The Elder Scrolls Online is the buffs from campaigns. Some guilds seem to be moving from campaign to campaign to accumulate as many buffs as possible. They also want to address this issue. However, they do not want to make it impossible for players to join the campaigns of their friends for group adventures.
The Imperial City and Life After It: Factions Should Distinguish Themselves More
Wheeler places special importance on the Imperial City, which we have reported on several times. In Wheeler’s view, the introduction of this PvP dungeon will change everything and could lead to a population explosion in Cyrodiil, for which they are prepared.
Once the Imperial City is in TESO, they want to address the empty spots on the map in PvP – and they want to provide individual alliances with distinct equipment to emphasize the differences between factions.
Additionally, they are considering bringing the “Forward Camps,” where fallen warriors can resurrect, into the game in a different variant so that only guild members of the player establishing the camp can re-enter the game. There will then be two types of these resurrection tents: one for all and one only for guild members.