In the fantasy MMO The Elder Scrolls Online, details about two of the biggest changes coming to the game next year have now been revealed. With the Champion System, character development will change, and with the Imperial City, the PvP zone Cyrodiil.
Imperial City in The Elder Scrolls Online Will Be Even More Chaotic Than Expected
In the Imperial City, it became clear during the Guild Summit that it is a PvE zone where PvP will be possible. The most important piece of information: All three alliances can access the Imperial City simultaneously. Access depends on whether an alliance controls its six own strongholds. Defending them will therefore be crucial. .
The entrance, the sewers, will be a kind of gigantic Public Dungeon designed to be traversed by one or two high-level players. In the Imperial City, siege weapons will not function.
In Cyrodiil, there will be buffs similar to those from Mundus Stones. However, players will only receive them temporarily, and they can radiate to nearby friends.
Stats Will Be Increased Tenfold for Better Differentiation
The Champion System, which replaces the current veteran system in The Elder Scrolls Online, necessitates some changes.
Currently, the stats are too close together and therefore hard to differentiate. Therefore, all stats in the game will be increased by a factor of 10, allowing progress through Champion Points to be better represented. If someone has 2,500 HP now, after the changes they would have 25,000.
Additionally, significant changes will be made to the stat mechanics — the current soft caps will be removed, and the points that a stat can receive from a specific source will be limited.
Through these new measures, it should be easier for players to specialize in a “build” and thus differentiate themselves more clearly from other players of the same class. Moreover, the goal is to make items more important.
Points Flow into Completely New Constellations
Already with Update 5, players will feel the first effects of this design change. The passive bonus from veteran ranks will be lower, but players can now actively invest points.
These points will go into three different “constellations”, but the system does not allow a player to invest points only into one of these trees; rather, it requires that points flow alternately into the constellations. These constellations are inspired by the constellations in The Elder Scrolls Online and grant special bonuses upon reaching milestones.
Mein MMO says: These are drastic changes being announced here in just two days. They will certainly keep TESO and the players engaged well into 2015.
It’s an interesting idea to inform players now about what they can probably expect in a year or beyond. This has the advantage of giving developers the opportunity to receive and process fan feedback. However, it also has the disadvantage of making players feel like they are playing a game that is currently inferior to what they will be playing in six months or a year.
The changes presented here are complex and will certainly require players to take a closer look at them and present them in detail when they actually come up. Nothing is set in stone yet, and things can change before they go live. It is certainly an interesting approach to show fans the cards openly, involving them in these design decisions at such an early stage.
Currently, a Guild Summit is taking place in The Elder Scrolls Online, where about 400 important pieces of information are shared, and we have already reported on it twice:


