EA FC 25 Patch Notes: New Update Weakens OP Sprint Boost: All Changes Overview

EA FC 25 Patch Notes: New Update Weakens OP Sprint Boost: All Changes Overview

The first live tuning update for EA FC 25 is here. It weakens a sprint boost that was very strong. Additionally, certain shots and passes are nerfed. On MeinMMO, we present the patch notes for the first live tuning update.

What kind of update is this? The first live tuning update was introduced on the evening of October 9th in Ultimate Team. Unlike a season update, a live tuning update does not need to be downloaded separately and should appear directly in the game.

According to their customer support page on X, EA Sports recommends restarting the game after displaying the update message. This is to ensure that the changes have been properly integrated into the game.

These are the patch notes for the first live tuning update: Essentially, there are only 3 changes, each of which could have significant impacts on gameplay:

  • the flight height of the ball on high passes and crosses in Rush matches has been reduced
  • the precision of high volley passes and high through balls from sharp angles has been reduced
  • the unintentional rapid acceleration when a sprint is requested in certain situations has been reduced

This is how the individual updates could affect the game

Below, we briefly explain what the updates mean exactly and how they could specifically impact gameplay.

Weakening of the unintentional rapid acceleration (sprint boost)

This is how the sprint boost was before the update: The initially secret sprint boost in FC 25 gave your players a huge speed advantage. Especially the fastest players in FC 25 became nearly uncatchable as they received an even faster start. Theoretically, however, any player could also use the sprint boost to their advantage.

What change could the update bring? The sprint boost is significantly weakened, perhaps even completely eliminated. This means that players now have to rely on other methods to get past their opponents.

Whether the sprint boost is completely removed or whether it can still be used in a weakened form by the truly fastest players in FC 25 needs to be tested first.

Reduced flight height of the ball in Rush

This is how the flight height was before the update: High through balls (L1 + Triangle on PlayStation / LB + Y on Xbox) and high passes and crosses (Square on PlayStation / X on Xbox) were played in too high a trajectory in Rush matches. This meant high passes arrived too slowly and were often easily intercepted by the opponent or goalkeeper.

What change could the update bring? With the adjustment of the flight height of high passes, it may now be possible to use high passes more frequently. Rush matches would thus become even more variable, likely resulting in even more chances and goals.

Reduced precision on direct high through balls

This is how it was with direct through balls before the update: An effective method against high defensive lines was to pass the ball to one’s own strikers at the halfway line, who could perfectly redirect the passes with their back to the opponent’s goal using a high through ball.

This resulted in many goal-scoring opportunities.

What change could the update bring? The direct attempts will have greater variability, especially if your player is not well aligned and/or lacks good passing stats. Whether the change also affects players with corresponding passing play styles (Further Pass and Key Pass) still needs to be tested.

The actual impact of the individual changes on gameplay needs to be tested for each update. Due to the weakening of passes and sprint boosts, the numerous five-man defenses in EA FC 25 will be even harder to overcome. Therefore, it may be prudent for you to have a player with unique dribbling skills in the future: In EA FC 25, you can get one of the best players of all time for just 20,000 coins

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