Dying Light 2 mixes survival elements with a large story campaign. There you will encounter several factions, of which especially two play a major role. You will repeatedly be faced with the choice: Peacekeepers or Survivors? MeinMMO introduces them to you and shows you how your decisions influence the game.
What factions are there in Dying Light 2? To be precise, there are three major factions, but you can only directly influence two of them with your decisions. While they are more or less “the good ones,” the third is strongly linked to the main antagonist of the story.
- Survivors: Something like the freedom-loving hippie community in the more rural district of “Old Villedor.” They rely on peace through community and as much freedom as possible, so there are few rules to live by.
- Peacekeepers (PK): This faction is more militarily organized and relies on order and discipline. They see themselves as law enforcers and want to rebuild the world according to old models.
- Renegades: They are not as organized as the aforementioned factions, and you cannot ally with them or make decisions that directly affect them. So they play no real role here.
Throughout the story, you will work directly with the Survivors and the PK and also meet their leaders. They represent different ways of life and are essentially even “enemies,” living in a loose truce and repeatedly getting into conflict with each other. As a pilgrim, you are moving somewhere between the fronts and must continually decide which of the two groups you support.
Your decisions almost exclusively relate to the PK and Survivors. Both factions provide you with different advantages. What those are, you will find out here.
Dying Light 2 separates decisions between story and gameplay
How does it work with the factions? Dying Light 2 takes an interesting step that is not common in every story-driven game with choices.
The survival RPG separates your faction decisions made in the story from those you must make while playing in the open world.
- For example, you can choose against the PK at a certain point in the story, but conquer a certain district for exactly that faction.
- One has an influence on the course of the story, while the decision for the district makes gameplay differences.
If you conquer a district for a certain faction, you can unlock further advantages with each new district, which differ depending on PK or Survivors.
These can be mobility aids that Survivors set up in the game world or additional weapons and traps that can be built by the PK.
To unlock additional perks, you must activate water towers and power plants
This is how it works: For each conquered district, you receive another unlocked bonus from the respective faction. To conquer these districts or areas, you must find power plants or water towers.
You can thus choose anew for one of the factions with each district and decide whether the game world is dominated by one faction or whether you maintain a power balance and distribute districts evenly.
What is worth it the most? Regardless of which faction you prefer: You should firmly decide on one. Because the bonuses are unlocked linearly, like perks or skills. The more you receive from one faction, the stronger the bonuses become.
You should hand over all districts to one faction to gain the maximum benefit from the respective group. By the way, each of the groups has 7 perks.
Bonuses from Peacekeepers
The PK bonuses mainly consist of traps that can be useful to you in combat. Additionally, you receive a crossbow from them.
- Car bombs are distributed in the city.
- The PK sets up razor blade cannons.
- They place electric traps in passageways.
- The PK hangs up Molotov lanterns that you can activate with a knife throw.
- You can unlock pendulum traps.
- UV traps serve you in the fight against zombies, but also for replenishing your immunity.
Bonuses from Survivors
If you conquer districts for the Survivors, you mainly receive bonuses that aid your movement through the game world, in the form of airbags that can be used as trampolines or through other additional mobility aids.
These are the bonuses of the Survivor faction:
- Additional zip lines in the game world.
- Survivors distribute airbags that can launch you into the air with jumps.
- Landing bags that can save you from falls.
- If you die from a fall, you will be rescued by a Survivor.
- Opens additional ventilation shafts, allowing you to stay in the air longer with your glider.
- Increases the force with which airbags launch you into the air.
- You can also come up with zip lines.
Which faction should I choose? Well, that mainly depends on your playstyle. While the PK offers more combat-oriented bonuses, the focus of the Survivor bonuses is on the parkour system.
If you particularly value traps and want to take down as many enemies in a crazy and tactical way as possible, you will probably do well with the bonuses of the PK.
Overall, it can be concluded that you will spend most of your playtime moving through the city and flying or running over the rooftops. Here, the bonuses of the Survivors provide the greatest advantages.
The traps of the PK are nice but are extremely situation-dependent and can actually be of little use due to tools that players commonly carry anyway. Bombs also have the disadvantage of attracting zombies.
But how do you see it? Which faction did you choose and why? Share your experiences with us.
By the way: If you have trouble climbing, you can find tips for Dying Light 2 on how to prevent deaths during parkour and survive falls.
