Dungeons in World of Warcraft are a place of frustration – at least that’s what many players think. The chaos has become uncontrollable.
The endgame of World of Warcraft usually consists of well-known components, especially dungeons in the “Mythic+” category. The increasingly difficult instances present new challenges and entice with ever better loot. However, some players have had enough of it.
It’s not about the visual design of the dungeons or the story. The problem is the overwhelming number of effects that present more and more issues even for veterans and may even be contributing to the current shortage of healers.
Players find: Dungeons are too confusing
What is the criticism? In the subreddit of World of Warcraft, there was a post a few days ago titled “Dungeons in WoW have become incomprehensible,” which resonated with many players.
The criticism revolves around several points that can primarily be summarized as follows: Everything has become too confusing. It’s impossible for newcomers to figure it out, and even veterans are struggling more and more. The points are:
- Trees and other objects block the camera. Other games make such things transparent; in WoW, you have to constantly rotate the camera.
- Circlets everywhere that you have to avoid. It’s worse than ever before.
- Unfun mechanics like constant slowdowns, stuns, and fear effects.
- Too many enemies with too many devastating spells at once, making it impossible to keep track without addons.
- Lack of visual and auditory clarity: Which effects are important? Which need to be interrupted? What is deadly and what is a friendly effect? Why do some enemy effects have nearly the same color as the ground?
- Objects on the ground that you can “get stuck” on.
Healer shortage: Have dungeons become too demanding?
One of the biggest points of criticism concerns healing in current dungeons. This has become significantly harder and more chaotic with Dragonflight, leading, according to the thread, to fewer healers wanting to fill this role. Internal-Dot-290 commented:
Healing has become insane. With deadly mechanics everywhere, the need to constantly avoid projectiles and circles, monitor health bars, and prepare for the big spells that take a huge chunk from all health bars. Healing has become such a painful experience that there seem to be more tanks than healers now. The result of making the game harder for DPS characters is that healers now have it even worse as they must deal with these mechanics in addition to everything else.
In most other games, healing is known as the “chill” role. In WoW, it’s the opposite.
Much agreement from the community: Even though the whole post reads like a “rant” where frustration is simply being vented – and that is partly intentional – there is much agreement.
- IamRNG writes: “The number of incidents where I’ve unintentionally placed my seals in some tree branch as a demon hunter is incomprehensible.”
- Lando_Hitman says: “You have to love it when you fight huge proto-dragons and their wings obscure the deadly circles on the ground.”
- FortuneMustache thinks: “If you are a ranged attacker, you have to avoid a circle, a cone attack, or a void zone every two seconds. If you are a melee attacker, you never see your own character. It’s a lose-lose situation.”
The corresponding post has now been locked in the WoW subreddit, so no new comments are allowed. However, by the time it was closed, the topic had already received over 4,000 upvotes and numerous comments agreeing.
This is also in line with Bellular’s opinion, who is sure: Affixes ruin World of Warcraft!
What is your opinion on this topic?