Dungeons & Dragons: The 5 most powerful artifacts you definitely want to get your hands on

Eye and Hand of Vecna (Eye and Hand of Vecna)

  • Dungeon Master’s Guide (2024), Page 259
  • Artifact at DnD Beyond

The Eye and Hand of Vecna are technically two artifacts that together unleash an even greater power. After his lieutenant Kas ended his reign, all that remained of Vecna were his eye and left hand.

Vecna’s Eye: To attune to the eye, one must gouge out their own eye and press Vecna’s eye into the empty socket. It stays there until one dies – if it is removed beforehand, one dies as a result. Through attunement, your alignment changes to Neutral Evil, and you gain True Sight with a range of 240 feet.

This allows no illusion to deceive you, and you can see in any kind of darkness as if it were daylight. It also enables you to see into the Ethereal Plane.

Additionally, you can cast one of 5 powerful spells with 8 charges. However, there is a 5% chance each time that Vecna will sever your soul from your body and take possession of your body. This does not include the additional ability to use a magic action to gain X-ray vision for 1 minute.

Vecna’s Hand: With the hand, it is similar. To attune to it, you must first ensure that you lose your own. Then press Vecna’s hand to the stump to connect with it. The alignment change to Neutral Evil also occurs with the hand, and if it is removed, you die.

Once attuned to the hand, you automatically gain a Strength score of 20, and you deal an additional 2D8 cold damage on melee attacks. You can also cast 4 powerful spells with 8 charges, which you can distribute freely. However, each time you cast a spell from the hand, it influences your mind and demands that you commit an evil act. You can resist this with a successful saving throw.

Eye and Hand in Harmony: However, these two artifacts unlock their full power in combination. If you possess both and are attuned to them, you gain advantage on your initiative rolls and are immune to poison.

Additionally, you automatically heal 1D10 every round as long as you have at least one hit point. You can also deal necrotic damage with a magic action – if they die from this, they turn into green slimes that dissolve everything in place.

The greatest strength, however, is that you can cast the spell “Wish” with them. Once you have cast it, you cannot use it again for 30 days. Still, this ability grants immense power.

If you wish to permanently destroy the artifacts, you must kill a being that bears both the Eye and Hand with the Sword of Kas. Otherwise, they will simply reappear in one of Vecna’s vaults.

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This is an AI-powered translation. Some inaccuracies might exist.
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