Time Stop

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- Available classes: Wizard, Sorcerer
- Casting time: 1 action
- Range/Area: Self
- Duration: Instantaneous
- Damage/Effect: Control
- School of magic: Transmutation
- Attack/Saving throw: None
- Components: V
- Spell at DnD Beyond
“Time Stop” is a spell for those who need a moment – or for those who like to play with time. When you cast it, time stops for everything and everyone except yourself. The duration is variable and depends on how high you roll with your d4. You can play up to a maximum of 4+1 rounds alone.
During this time, you can take actions, bonus actions, and movement just like normal. The spell ends if anything you do during that time affects a creature or anything being carried by someone else. Additionally, the spell ends if you move more than 1,000 feet from the point of origin.