Invulnerability

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- Available classes: Wizard
- Casting time: 1 action
- Range/Area: Self
- Duration: 10 minutes / 100 rounds
- Damage/Effect: Defense
- School of magic: Abjuration
- Attack/Saving throw: None
- Components: V, S, M (a small piece of adamant worth at least 500 gold pieces, consumed by the spell)
- Spell at DnD Beyond
There is not much to say about this spell. It makes you invulnerable. To all damage. Without major restrictions. For a whole 10 minutes. That’s a solid 100 rounds in combat.
However, this spell only applies to yourself and only Wizards have access to it. So if things look really bleak for you or if you want to dive headfirst into battle as a spellcaster, this spell is for you.