Power Word: Heal

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- Available classes: Bard, Cleric
- Casting time: 1 action
- Range/Area: 60 feet
- Duration: Instantaneous
- Damage/Effect: Psychic
- School of magic: Enchantment
- Attack/Saving throw: None
- Components: V
- Spell at DnD Beyond
For those who prefer healing over destructive words, the counterpart “Power Word: Heal” is a suitable ally. In this case, you look at your target, speak your word, and it regains all its hit points in an instant.
Additionally, conditions such as Charmed, Frightened, Paralyzed, Poisoned, or Stunned are removed, and your target can use its reaction to stand up immediately if it was lying down. A powerful and friendly variant compared to “Power Word: Kill,” which can save lives in critical situations.