Foresight

- Available classes: Bard, Druid, Warlock, Wizard
- Casting time: 1 minute / 10 rounds
- Range/Area: Touch
- Duration: 8 hours
- Damage/Effect: None
- School of magic: Divination
- Attack/Saving throw: None
- Components: V, S, M (a hummingbird feather)
- Spell at DnD Beyond
This spell is short and crisp and simply practical. Although its casting time of 1 minute is relatively long, especially if you want to use it in combat, the advantage it brings is substantial.
The spell lasts for the next 8 hours and grants the target advantage on all rolls it makes with the d20. So regardless of whether it is for saving throws, ability checks, or attacks – you get to roll your d20 twice.
Additionally, the target gains the ability to see into the immediate future and foresee upcoming events. Depending on the game master and the group dynamics, this can lead to exciting role-playing advantages.