Dungeons & Dragons: 6 powerful gods you should not anger in Faerûn

Kelemvor, God of the Dead

Domain: Death
Alignment: Lawful-Neutral

Kelemvor was a human adventurer and trader before he was killed by Cyric, the god of lies, on the Blackstaff Tower in Waterdeep and was initially trapped in the sword “Godsbane” by Mask, the god of thieves. After about 10 years in the sword, he managed to escape and led a rebellion of the inhabitants of the City of the Dead against the mad god.

When they succeeded in defeating him, Kelemvor was chosen by the souls of the dead to become the new god of death and the dead, thus becoming the current lord of the domain of death. He presides over every soul that leaves a mortal body and strives to establish death as part of natural life rather than spreading it as a dreadful end.

His followers mainly deal with the wishes of those who are dying. They are also responsible for protection against diseases and dangers that could prematurely claim mortal beings before their destined end.

Particularly undead and players who prefer to rely on necromancy should beware of Kelemvor and his followers, as he deeply hates them. To combat them, he empowers a special order of paladins with powerful abilities.

Kelemvor’s symbol is an upright skeletal arm holding a balanced scale. You can even meet him in the game Neverwinter Nights 2 in the DLC Mask of the Betrayer, because you lose your soul and he presides over your actions. Depending on how you decide, you have different options there.

Source(s): DnD Beyond, Forgotten Realms Wiki, Faerûnpedia
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