The interesting space MMO Dual Universe is getting closer to release. Now the developers want to polish the graphics so that the online game can visually compete with current titles.
How is the graphics of the game improving? Dual Universe looks decent in the current alpha, but the developers want to improve its visual quality. More effects are intended to enhance the atmosphere and appeal to graphic enthusiasts.
- Planet textures: The textures of the planets are being improved. The level of detail is expected to be 16 times higher than before.
- Depth of field and motion blur: These two effects will support the artistic style. They are features commonly found in many modern games and enhance their visual quality.
- Volumetric clouds: When you fly into the orbit of a planet and then land on it, you will rush through clouds that actually look like clouds and give a “fluffy” impression. Additionally, clouds can visually distinguish themselves from each other and change their positions.

Better graphics with minimal performance loss
What about performance? The developers place great emphasis on minimizing performance loss when implementing these effects.
However, it is possible to disable the effects in the options if players do not want them or if performance suffers as a result.
Which software is the team using? The developer studio Novaquark will use the Yebis software from Silicon Studio to introduce the effects of motion blur, depth of field, bloom, and color adjustments.
This way, the actual team can continue to focus on the game’s development without wasting resources on effects that can simply be purchased.

Fans are excited and want to see something
When will the graphic improvements be implemented? The Alpha Update 0.15 will bring the new effects to the game. A precise release date for the update has not yet been announced.
What do the fans think? The players are looking forward to the innovations, although some find it unfortunate that Novaquark has not released new gameplay material. On paper, the improvements sound good, but how do they look in action?