Doom: Update brings “secret” weapon balancing in multiplayer

Doom: Update brings “secret” weapon balancing in multiplayer

An update has been deployed for Doom that brought an unknown weapon balancing. Now details are known.

Recently, an update was released for Doom that brought changes to weapons in multiplayer modes. The developers at id Software revealed which weapons were adjusted, but did not go into details. Many Doom players were dissatisfied with this lack of information and raised their voices. Now the curtain has been lifted in the Bethesda forum:

  • Combat Shotgun and Super Shotgun: The effective range has been slightly reduced, meaning you need to get closer to enemies to deal maximum damage. The speed at which you can switch these weapons has also been adjusted.
  • Chaingun: You can now dodge in combat at a speed that matches the other weapons. “Spinning Up” the weapon no longer slows the player down.
  • Plasma Rifle: The fire rate will be increased, but the damage is slightly reduced.
  • Heavy Assault Rifle: You can now draw the weapon faster to respond to threats more quickly.

The developers are seeking feedback from the community on this.


In this article, we present a satanic Easter egg in Doom.

Source(s): Bethesda, vg247
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