Bethesda has spoken a bit more about the quest system in the upcoming online game Fallout 76 and explained that PvP and quests occur separately.
Story and Quests similar to Fallout 4
There is a story. In an interview with Gamestar, Todd Howard from Bethesda explained that Fallout 76 will also have a story. You will complete quests, but you will not receive them from NPCs. Instead, robots will provide you with missions, or you will receive tasks via computer terminals.
The quest system is similar to that of Fallout 4. You will be able to complete quests in Fallout 76 either solo or cooperatively with up to four players. The game distinguishes between different categories, just like Fallout 4:
- Main missions – These are “handcrafted” quests created by the designers that tell a story and advance the main narrative.
- Side missions – Side quests are based on the “Radiant Quest” system known from Fallout 4. The game generates randomized tasks on its own. In Fallout 4, these were the tasks you had to complete for the factions. This is intended to create an endless stream of quests.
PvP is not part of the quests. Missions always proceed cooperatively or solo. PvP does not play a role and is intended to be completely kept out of the quest system. Currently, no special PvP quests are planned either. Bethesda aims to prevent players from being bothered by PvP players while they are completing a task.
We will find out how exactly Fallout 76 plays at the release on November 14 on PC, Xbox One, and PS4.