Division 2: TU 10.1 is live and further reduces the great randomness in loot

Division 2: TU 10.1 is live and further reduces the great randomness in loot

The new Title Update 10.1 for The Division 2 is live. It brings better loot and lets you hunt for Exotics more strategically. Many bug fixes are also included. MeinMMO summarizes the patch notes for you in English.

What’s going on with Division 2? The loot shooter from Ubisoft just introduced its second major raid a few weeks ago and launched Title Update 10.1 (TU) today (July 21). The maintenance is already complete, and you can download the new TU. Here are the download sizes for the platforms:

  • PC about 1.22 GB
  • PS4 about 1.5 GB
  • Xbox about 2.0 GB

The new update offers a long list of bug fixes and balance updates. The highlights are the improvements to loot:

  • The loot quality from activities with higher difficulty levels
  • Better item quality for clan and “Dark Zone” caches
  • Targeted farming of Exotics in missions

Overall, the randomness factor for strong gear decreases. When you find the right item and the brand and all stats match, there is now a higher probability that the stats will also be strong. The big randomness factor has been on the developers’ agenda for a while and is being further restricted.

the-division-2-tu10-new-gearset
Good loot is a matter of luck in Division 2. It exists, but you need a lot of luck.

Division 2: Title Update 10.1 – Patch Notes Summary

What exactly have they changed about loot? The loot quality at higher difficulties has generally increased a bit. On “Challenging” it is still a moderate increase, but on “Heroic” and “Legendary” the patch notes promise a significant increase.

Also, the loot caches that you occasionally receive from various sources now offer better qualities:

  • The “Field-Proficiency” caches now contain “Heroic” loot (previously “Challenging”)
  • The same applies for the “Dark Zone” caches (from “Challenging” to “Heroic”)
  • Clan caches go from “Heroic” loot to “Legendary” loot
  • The Season caches remain “Legendary” but become better due to the general improvement of loot

Additionally, there’s a change in exotic drops. The bosses of the missions now only drop mission-specific Exotics, not “general” Exotics anymore.

As an example, the patch notes mention the “Big Horn”. You have a chance to get it when playing legendary missions. The boss of the mission can now only drop this “special” exotic and the Exotics that he has an increased chance to drop due to the “targeted loot” system. This allows you to farm certain Exotics more specifically. However, you still have a chance to get Exotics from the general loot pool upon completion of the mission. This change only applies to the final bosses.

Here are the new Exotics from the Warlords expansion that you can now farm better:

More on the topic
The Division 2: All 10 New Exotics from Warlords – Locations and Talents
von Sven Galitzki

What balance updates were made? There were a few changes across the board. Some adjustments in PvP here, new ammunition capacities there, and a few skills have been revised:

  • Maximum ammunition capacity for rifles increased from 280 to 420
  • Named item “The Foundry” now gives a 50% health bonus instead of 10%
  • The gear set “Foundry Bulwark” is being nerfed again. Armor healing from the gear set bonus goes from 3% to 1% per second.
  • Some adjustments to the chem launcher’s ammunition and healing from the booster hive is increased by 11%.
  • The shock trap now has a shorter cooldown and longer duration

However, there were bigger adjustments to the drone hives. Almost all variants received fine-tuning, and all “Hives” now have a longer duration:

  • Base duration of all “Hives” increased from 50s to 180s
  • Reviver hive with a reduced cooldown – From 240s to 180s
  • Booster hive no longer increases weapon damage – Now improves damage protection, weapon handling, and melee damage while cleaning status effects.
  • Additionally, there were many adjustments to the individual stats of the “Hives”, such as range and buffs for different tier levels.

If you want to see the changes in detail, you can find the English patch notes in the Ubisoft forum.

division 2 warlords skills trap shock trap
The shock trap received a significant buff.

What bug fixes were made? Here, the developers from Massive posted a long list of bug fixes. Here are the highlights:

  • Fixed inaccurate cooldown starts for some skills
  • Fixed some issues with the “Fireflies” – Blinder and Destroyer fireflies sometimes didn’t work correctly
  • Resolved issues with the final boss “Keener”
  • Fixed problems with the “Guardian” event
  • Corrected smaller errors in the raid “Steel Horse”
  • Fixed some sound issues, such as missing audio tracks for the final boss “Keener”

The list is significantly longer and includes additional annoying bugs that should no longer bother you. The complete patch notes with the bug fixes are available again in the Ubisoft Forum.

What’s next for Division 2? Since the launch of the major Warlords expansion in March, Division 2 has been following a seasonal system, which almost weekly brings changes to the game. Currently, Season 2 is ongoing and new content includes a Battle Pass that yields plenty of rewards as you level it up.

However, the most exciting topic is a officially confirmed Endless Mode a la “Underground” from Division 1. In “Skyscraper” you must fight your way through a skyscraper and continue to climb upwards. There is no date yet for the new mode.

Source(s): Ubisoft Forum
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