New figures show which games were the most successful in terms of digital revenue in February 2017. World of Tanks has strengthened, while Hearthstone suddenly weakens. Lineage 2 Revolution is the new leader in mobile and For Honor a strong newcomer.
Every month, the analysis firm Superdata evaluates its sources to say: These are the top-grossing games. They generated the most digital revenue in February 2017.
For Honor new in the ranking
This is usually a relatively stable matter, as there is hardly any change among the top games. This time, almost all changes are only marginal. But there are a few outliers.
On the PC, World of Tanks has moved up two places, having been 6th in January, now at 4th. For Honor is a newcomer in the top 10. It doesn’t happen often that new games make such an impact here. Overwatch has fallen from 4th to 6th on PC.
On consoles, For Honor has also entered the ranking new. ARK: Survival Evolved has lost some places, having been 4th in January, now at 6th. Destiny has fallen from 8th to 9th.
Lineage 2 Revolution the new hot thing on Mobile
http://youtu.be/9-sz9pJXsVE
There is more movement in Mobile. There is a new leader with Lineage 2 Revolution that has displaced Clash Royale. The mobile MMORPG comes from nowhere and wasn’t even in the top 10 in January.
This is probably the new “hot thing” on Mobile. The game is based on the NCSoft license Lineage, but is developed by “NetMarble”. In South Korea, it allegedly generated 170 million USD in its first month, according to androidauthority. It was released in South Korea in December 2016.
A worldwide release of Lineage 2 Revolution is planned for 2017. It should also come to Europe and North America. However, we do not know yet when this will happen.
Hearthstone Mobile weaker than ever
An interesting statement from Superdata, which is not found in the top 10 but plays below it. Blizzard’s card game Hearthstone is at its “lowest point on Android and iOS smartphones since its release on those platforms.” So since December 2014/ April 2015.
Revenue has significantly decreased, both compared to January 2017 and February 2016.
According to Superdata, “unpopular gameplay decisions” are responsible for Hearthstone not being as popular as before. Revenue from Hearthstone on PC desktop has also decreased, but not as sharply.