Diablo Immortal seems to have a “real” limit for experience points: player shows that he gets 0%

Diablo Immortal seems to have a “real” limit for experience points: player shows that he gets 0%

Can you actually play too much Diablo? In the case of Diablo Immortal, that seems to be the case. A player claims to have found the limit where he can no longer progress effectively. At least not if he still wants to level up.

What is this limit? There are many ways to level up quickly in Diablo Immortal. However, the so-called server paragon determines how fast you really are. This feature serves as a kind of catch-up mechanic:

  • players below the server paragon receive up to 400% more experience
  • players above it receive correspondingly less experience
  • the server paragon increases by 2 every day

However, a player on reddit shared a picture of his character, who is 16 levels above the current server paragon, and allegedly receives 0% experience. So he effectively cannot level up anymore.

In our video, we tell you what you need to know about Diablo Immortal – in 3 minutes:

Does this limit really exist? Whether this information is actually true or if the picture is a fake, we cannot confirm at this time. However, we asked Blizzard if there really is such a thing as an EP limit.

Players have previously found out, that there are certain loot limits in Diablo Immortal, although these are still somewhat controversial. If both were true, that would mean that one cannot make progress beyond a certain point.

However, the effort required is so high that most players will probably never get that far. The player receives appropriate respect for his achievement in getting that far.

Some users even react to the news with humor, saying the game forces one to get some fresh air or that this is a built-in “Touch Grass” mechanic.

Mechanics limit progress in Diablo Immortal

Apart from the alleged technical limits for loot and experience, players are currently facing further problems. Many have been stuck for a while at the jump from Hell 2 to Hell 3.

The big problem here is the combat rating, which serves as a skill limit for the players. The further your combat rating is below the requirement, the less damage you deal and the more you receive.

Accordingly, it also becomes challenging to progress further, as better loot is only available at higher hell levels. This is why casual players often find themselves facing a certain wall regarding progress.

More on the topic
Diablo Immortal apparently has a very crazy target audience: fathers of young children
von Benedict Grothaus

A major drawback is currently the squads, to which opportunities for acquiring legendary gems are tied. The squads, fixed groups of 8 players, have been under criticism for some time. Many players would prefer a greater focus on clans.

In the video, we reveal how exactly the legendary gems work:

However, the biggest problem is the requirement for groups for dungeons at hell levels. Starting from Hell 1, no dungeon can be completed solo anymore; a group is always needed. And the further the player base spreads across the various hell levels, the fewer group members are available for the respective levels:

Ancient system blocks progress in Diablo Immortal – players wish they could do more alone

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