After the release of the 1st content update, fans of Diablo Immortal are disappointed and disillusioned. The patch allegedly did not bring enough new features. And what is available is partly just copied, say the players.
The important points at a glance:
- On July 7, the 1st major update of Diablo Immortal was released.
- It includes balance adjustments, bug fixes, and a new raid boss, who was already in the game before.
- Especially the new Battle Pass for Season 2 is causing dissatisfaction, as it does not bring enough new content.
What’s in the new update? Overall, there were 3 new contents in the update from July 7. Two of them are actually gameplay relevant. Vitaath is a new raid boss that was released on July 2 and is far too hard for most players.
Secondly, on July 15, a weekend event will start with some rewards, which will run until July 18. The third and actually biggest change is the new Battle Pass for Season 2. Players can grind 40 levels again for various rewards, including:
- legendary and normal gems
- cosmetics
- crafting materials
However, it is precisely this Battle Pass that is causing a ton of threads to appear on reddit, complaining exactly about this new content.
The update revamped 2 of the weakest classes in the tier list of Diablo Immortal, monks and sorcerers. Check out gameplay for all 6 classes here:
Fans are disappointed: “Literally a copy”
What’s the problem? Since Vitaath is too hard and the event hasn’t started yet, the Battle Pass is currently the only engagement with long-term incentive for many players. Here, fans feel that there is simply too little love put into it.
The levels and rewards are nearly identical to what was already seen in Season 1. On reddit, people complain that the Battle Pass is “exactly the same” as the previous one and a “disappointment“, nothing more than a copy of the first.
While there are new cosmetics, there are only a few and only if you pay. Some players report that they uninstalled Diablo Immortal after seeing the Battle Pass. Many are particularly annoyed by the statement of the Blizzard CEO regarding monetization:
The Battle Pass was supposed to be the biggest motivation for playing Diablo Immortal, alongside the grind for loot and leveling. In the interview with game director Wyatt Cheng, he explained to MeinMMO how important he finds Battle Passes when they are well done. That is exactly what players are currently missing.
Positive reactions are hardly seen. The bug fixes are well received, but according to many players, the update simply lacks substance. The mood may change after the event weekend from July 15 to 18.
Some fans also complain that critical points are not addressed. Legendary gems are still important but a pay2win factor. In the video, you can find out what this feature is about:
What’s next? Blizzard has already promised further updates in July that will bring even more content. By the end of the month, the class change feature is supposed to be released. This was a big news upon announcement, as it allows you not to need secondary characters.
Cheng also mentioned in the video that more story and new classes will be part of the free updates for Diablo Immortal. However, we do not yet know exactly when these will arrive.
The current development is fracturing the player base of Diablo Immortal. Many are disappointed with the game, as it actually has great potential – as even MeinMMO editor Benedict Grothaus finds: