Diablo Immortal apparently has a very crazy target audience: fathers of young children

Diablo Immortal apparently has a very crazy target audience: fathers of young children

Diablo Immortal has been criticized by some players. The Pay2Win discussion still lingers over the game, and the meager first update has disappointed in some areas. Nevertheless, the game has received praise – especially from fathers who have little time.

Even 1 month after release, there is still discontent about the Pay2Win factor of Diablo Immortal. While there were players at the beginning who defended Diablo Immortal and just wanted to play, the discussion grew.

The big problem is that there are loot limits in the game. Without spending money, players quickly encounter hurdles that hinder their progress. However, some players now say: Immortal is really fun if you just don’t try so hard.

Who enjoys Diablo Immortal? A post on reddit is currently the largest in the Diablo Immortal subreddit. It received hundreds of comments within a few hours. Much agreement was especially received for the response from user eeeealmo:

Yep. As a dad of 2 kids under 4 years old, I don’t have those huge blocks of time to play games like I used to. [Diablo Immortal] is exactly what I need, and I love it when I get the chance. It annoys me that so many people hate it.

Several other fathers confirm that Diablo Immortal is a perfect “Dad Game” for those who can no longer spend much time on the PC. The creator agrees, being a father himself, and appreciates Diablo Immortal for that. This, according to many comments, applies to many fathers but also to anyone who simply doesn’t have much free time anymore and can only play occasionally.

Others, however, continue to criticize that the blockages will eventually appear. Sooner or later, one would hit a limit that would hinder progress. Perhaps these will already be resolved with a new update.

A major factor surrounding Pay2Win are the legendary gems, which are hidden behind emblems. These can only be obtained in limited quantities or cost real money. In the video, we explain how the system works:

“Diablo Immortal is great as a Casual”

That’s why playing less is better: Thread creator SonOfAnAsshole represents an “unpopular opinion”. According to his own statement, he has been a hardcore player for some time, focusing on server Paragon.

Server Paragon is a catch-up mechanic for new players. Every day the Paragon increases by 2. If your own Paragon level is below, you receive significantly more experience, up to 450%. If it is above, you receive less experience.

Veteran players are hindered here, but casuals can benefit from it, as he noticed after a longer break: “It feels wonderful to get 350% experience and gain several Paragon in such a short gaming session.”

Some players use the time to try out new classes. In our Tier List for Diablo Immortal, you’ll find the strongest heroes. Here you can see gameplay for all 6 playable classes:

What’s next for Diablo Immortal? After the 1st content update, more content is expected to come in July. One of the major features is the class switching, which is intended to provide more variety.

Further content is still planned for the future, including more story, more items, and new classes. However, it is still unclear when exactly the new content will be released. Diablo Immortal is expected to be supported with free updates for years to come.

However, there will likely be no change in monetization for the time being. The Blizzard CEO himself fully supports the current method of making money with Diablo Immortal:

Blizzard CEO explains why monetization in Diablo Immortal is actually great

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