Diablo 4: With Patch 1.5.0, many of you can test Season 5 – Patch Notes

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Season 5 PTR Patch Notes 1.5.0 PTR Build #55051 (PC)

In the PTR for Season 5, we have made numerous changes to the player experience. You can find the complete patch notes for the PTR below:

1.5.0 PTR Build #55051 (PC)

Game Updates

New Items and Tempering Recipes

All Classes

Tempering Recipes

Worldly Finesse – Offensive

  • +X% Critical Strike Damage
  • +X% Vulnerable Damage
  • +X% Overpower Damage
  • +X% Ultimate Damage

Barbarian

Unique Items

Unbroken Chain – Amulet

Legendary Aspects

Aspect of Forward Momentum – Mobility

  • Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.

Tempering Recipes

Slayer’s Finesse – Offensive

  • Vulnerable Damage
  • Bonus Damage against Injured
  • Bleeding Damage

Druid

Unique Items

Björnfang’s Tusks – Unique Gloves

  • Cataclysm is now guaranteed to strike anything in range and you deal 40-80%[x] increased damage for the duration of the effect. While Cataclysm is active, you gain unlimited Spirit.

Legendary Aspects

Aspect of the Rushing Wilds – Mobility

  • Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.

Tempering Recipes

Ultimate Efficiency – Resource

Necromancer

Unique Items

Path of Trag’Oul – Unique Boots

Legendary Aspects

Aspect of the Unholy Tether – Mobility

  • Casting Golem‘s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.
  • Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.

Inexorable Reaper’s – MobilityAspect of Creeping Mist – Mobility

  • Gain 20-35% Evade Cooldown Reduction.
  • You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.

Imprisoned Spirit’s – Offensive

Tempering Recipes

Necromancer Wall – Defensive

Rogue

Unique Items

Shroud of Khanduras – Unique Chest Armor

  • Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.

Legendary Aspects

Of Nebulous Brews – Mobility

  • Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 meters, you spawn a Healing Potion.
  • Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25.
  • Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
  • Flurry deals 15-30% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
  • Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.

Galvanized Slasher’s – ResourceOf Iron Rain – OffensiveBreakneck Bandit’s – OffensiveMired Sharpshooter’s – UtilityTempering Recipes

Subterfuge Expertise

Rogue Persistence

  • Increased Maximum Life Percentage gained while Dark Shroud is active.
  • Increased Maximum and All Resistance Percentage for 5 Seconds from Health Potions.
  • Increased Skill Ranks of Second Wind.
  • Increased Skill Ranks of Aftermath.

Sorcerer

Unique Item

Axial Conduit – Unique Pants

  • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) Lightning damage.
  • Chain Lightning expires if you don’t have enough Mana for it to drain.

Legendary Aspects

Aspect Of Tenuous Agility

  • Gain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.

Aspect Of the Firebird

  • Gain the Flame Shield Enchantment for free.
  • When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.
  • Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.

Lightning Rod AspectAspect Of Elemental Acuity

  • Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per element.
  • At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
  • Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.

Aspect Of the Orange HeraldTempering Recipes

Discharge – Weapon

Conjuration – Weapon

Conjuration Fortune – Utility

Elemental Control – Utility

Existing Tempering Recipe Additions


Balance Updates

General

Barbarian

Skills

Bash

Bash

  • Adjusted functionality: After bashing enemies 4 times, your next Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
  • Enhanced Bash
    • Adjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.
  • Battle Bash
    • Adjusted functionality: Clobbering an enemy generates an additional 10 Fury.
Flay

Flay

  • Enhanced Flay
    • Vulnerable duration increased from 3 to 5 seconds.
  • Combat Flay
    • Damage Reduction increased from 3% to 4%.
    • Maximum stacks increased from 4 to 5.
    • Buff duration increased from 3 to 6 seconds.
Endless Fury

Endless Fury

  • No longer requires Two-Handed weapons.
  • Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.
Imposing Presence

Imposing Presence

  • Maximum Health reduced from 6/12/18% to 5/10/15%.

Legendary Aspects

Wanton Rupture Aspect

Wanton Rupture Aspect

  • Frequency increased from every 40-25 seconds to every 30-15 seconds.
Aspect of Grasping Whirlwind

Aspect of Grasping Whirlwind

  • Now pulls in new targets three times as frequently.
Steadfast Berserker's Aspect

Steadfast Berserker’s Aspect

  • No longer requires a Lucky Hit, and now always triggers.

Unique Items

Gohr's Devastating Grips

Gohr’s Devastating Grips

  • Explosion size is now affected by increases to Whirlwind‘s size.

Paragon Nodes

Hemorrhage

Hemorrhage Legendary Node

  • Now bonus Bleeding damage now caps at 45%.
Weapons Master

Weapons Master Legendary Node

  • Fury gain increased from 4% to 8% of Maximum Fury.

Druid

  • Passive Rank bonus for Clarity affix added to Amulets.

Skills

Landslide

Landslide

  • Damage per hit of Landslide increased from 37.% to 70%. Total damage increased.
  • Damage area increased from 1.5 to 2.
  • Doubled the amount of pillars.
Shred

Shred

  • 1st Attack Damage buffed from 28% to 52%.
  • 2nd Attack Damage buffed from 39% to 72%.
  • 3rd Attack Damage buffed from 77% to 143%.
Pulverize

Pulverize

  • Damage buffed from 50% to 92.5%.
Tornado

Tornado

  • Damage buffed from 35% to 65%.
Lightning Storm

Lightning Storm

  • Damage buffed from 40% to 74%.
Hurricane

Hurricane

  • Damage buffed from 187% to 346%.
Ravens

Ravens

  • Can now be cast while moving.
Poison Creeper

Poison Creeper

  • Can now be cast while moving.
Lacerate

Lacerate

  • Damage area increased from 1 to 2.
  • Casting Lacerate now teleports to the target instead of starting at the caster.
Cataclysm

Cataclysm

  • Lightning Strike rate is doubled.
Grizzly Rage

Grizzly Rage

  • Cooldown for this ability now starts after Grizzly Rage ends.
  • Previous – Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.
  • Now – Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.
Debilitating Roar

Debilitating Roar

  • Damage Reduction decreased from 70% to 40%.
Earthen Bulwark

Earthen Bulwark

  • Previous – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
  • Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.
Cyclone Armor

Cyclone Armor

  • Non-Physical Damage Reduction increased from 10% to 15%.

Passives

Shepherd's Aspect

Shepherd’s Aspect

  • Previous – Core and Wrath Skills deal an additional 20% damage for each Companion you have.
  • Now – Companion Skills deal an additional 20% damage for each Companion you have.
Skinwalker's Aspect

Skinwalker’s Aspect

  • Previous – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.
  • Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.
Aspect of The Aftershock

Aspect of The Aftershock

  • Delay from second set of Landslides slightly decreased.
Lupine Ferocity

Lupine Ferocity

  • Reduced amount of hits from 6 to 3 to benefit from the effect.
Vigilance

Vigilance

  • Damage Reduction increased for each Skill Rank from 5% to 7%.
Iron Fur

Iron Fur

  • Damage Reduction increased for each Skill Rank from 3% to 4%.
Heightened Senses

Heightened Senses

  • Damage Reduction increased for each Skill Rank from 2% to 3%.

Legendary Aspects

Aspect of Metamorphic Stone

Aspect of Metamorphic Stone

  • No longer removes Wrath skill tag from Boulder.

Paragon

Thunderstruck

Thunderstruck Legendary Node

  • Now has a maximum bonus capped at 40%.
Human

Human Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.
Protector

Protector Glyph

  • Damage Reduction increased from 10% to 15%.
Werebear

Werebear Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.
Werewolf

Werewolf Glyph

  • Damage Reduction increased from 10% to 15%.

Necromancer

Book of the Dead

  • Necromancer Minion attacks can now Overpower.
  • Minions are now more aggressive and will automatically engage nearby enemies.

Golem

  • Active ability – If the Golem is far from the targeted location, it will now leap to the target.
  • Iron Golem – Slam size increased by 56%.

Skills

Sever

Sever

  • Primary damage increased from 80% to 110%.
  • Secondary damage increased from 30% to 45%.
  • Lucky Hit Chance increased from 20% to 25%.
Blight

Blight

  • Damage over time increased from 105% to 135%.
Blood Wave

Blood Wave

  • Damage increased from 150% to 450%.

Passives

Shadowblight

Shadowblight

  • Hits required reduced from 10 to 8.
  • Damage increased from 22% to 44%.
Hellbent Commander

Hellbent Commander

  • Previous – Your Minions deal 15/30/45%[x] increased damage while you are Close to them.
  • Now – While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.

Legendary Aspects

Blighted Aspect

Blighted Aspect

  • Bonus damage after triggering Shadowblight 10 times reduced from 60-120%[x] to 35-50%[x].

Developer’s Note: Blighted Aspect has been a disproportionately large source of damage for Shadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and Shadowblight with the goal of keeping these builds at approximately the same overall power level.

Aspect of Bursting Bones

Aspect of Bursting Bones

  • Bone Prison Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.
Aspect of Empowering Reaper

Aspect of Empowering Reaper

  • Chance for Sever to create Blight increased from 10-25% to 15-30%.
  • Blight bonus damage increased from 40-100%[x] to 60-120%[x].
Aspect of Hungry Blood

Aspect of Hungry Blood

  • Additional Blood Lance damage increased from 33-48% to 40-70%.
Aspect of Grasping Veins

Aspect of Grasping Veins

  • Critical Strike Chance after casting Corpse Tendrils reduced from 10-25% to 5-20%.
  • Critical Strike Damage to enemies damaged by Corpse Tendrils reduced from 20-50% to 10-40%.
  • Critical Strike Damage bonus now lasts for 6 seconds, rather than indefinitely.
Cadaverous Aspect

Cadaverous Aspect

  • Previous – Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].
  • Now – Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].
Torturous Aspect

Torturous Aspect

  • Previous – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by Iron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.
  • Now – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from Iron Maiden.

Unique Items

Blood Moon Breeches

Blood Moon Breeches

  • Bonus Overpower Damage to Cursed enemies increased from 70%[x] to 100%[x].
Cruor's Embrace

Cruor’s Embrace

  • Core Skill Damage Affix replaced with Ranks to Tides of Blood Passive.
Ring of Mendeln

Ring of Mendeln

  • Lucky Hit Chance Affix replaced with Summoning Skill Damage.
Deathspeaker's Pendant

Deathspeaker’s Pendant

  • Summoning Skill Damage Affix replaced with Movement Speed.

Paragon

Wither

Wither Legendary Paragon Node

  • Intelligence scaling is now capped at 1200 Intelligence.

Rogue

  • Maximum Arrow Storms increased from 5 to 7.
  • Preparation
    • Previous – Every 75 Energy you spend reduces your Ultimate Skill’s Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
    • Now – Spend 75 Energy to reduce your Ultimate Skill’s Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 8 seconds.

Skills

Blade Shift

Blade Shift

  • Damage increased by 50% (0.2 to 0.3).
  • Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.
  • Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.

Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.

Invigorating Strike

Invigorating Strike

  • Damage increased by 20%.
Twisting Blades

Enhanced Twisting Blades

  • Return damage bonus increased from 30% to 35%.
Shadow Step

Shadow Step

  • Damage increased by 11% (0.72 to 0.8).
  • Enhanced Shadow Step
    • Previous – Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
    • Now – Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.
  • Methodical Shadow Step
    • Previous – Enemies damaged by Shadow Step are Stunned for 2 seconds.
    • Now – After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
  • Disciplined Shadow Step
    • Previous – Shadow Step‘s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
    • Now – Damaging an enemy with Shadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.
Dash

Dash

  • Damage increased by 25% (0.32 to 0.4).
  • Additional functionality: Dash Slows enemies hit by 30% for 3 seconds.
  • Enhanced Dash
    • Previous – Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds.
    • Now – Casting Dash increases your Critical Strike Chance by 10% for 5 seconds.
  • Disciplined Dash
    • Previous – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
    • Now – At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.
  • Methodical Dash
    • Previous – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
    • Now – Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.
Flurry

Flurry

  • Lucky Hit Chance increased from 10% to 13%.
Flurry

Enhanced Flurry

  • Previous – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
  • Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 50%.
Flurry

Advanced Flurry

  • Previous – Evading through an enemy will cause your next Flurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds.
  • Now – Successive casts of Flurry increase its damage by 15% and reduce its Energy cost by 10%, up to 3 times.
Flurry

Improved Flurry

  • Previous – Flurry deals 20% increased damage to Vulnerable targets. If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Now – Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.
Caltrops

Caltrops

  • Damage increased by 13% (0.4 to 0.45).
  • Disciplined Caltrops
    • Critical Strike Chance bonus increased from 5% to 10%.
Dark Shroud

Dark Shroud

  • You can now only lose 1 Dark Shroud shadow every 1.5 seconds.
  • Enhanced Dark Shroud
    • Previous – Dark Shroud‘s shadows have a 14% chance to not be Consumed.
    • Now – Each active Dark Shroud shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed.
  • Subverting Dark Shroud
    • Previous – Each active shadow from Dark Shroud grants you 4% increased Movement Speed.
    • Now – You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.
  • Countering Dark Shroud
    • You only need 1 active shadow to get the bonus Critical Strike Chance instead of 2.
    • Critical Strike Chance increased from 8% to 10%.
Smoke Grenade

Smoke Grenade

  • Additional functionality: Smoke Grenade now deals 45% Physical damage, has a 25% Lucky Hit Chance, and its Skill Ranks now give increased damage and Cooldown Reduction.
  • Enhanced Smoke Grenade
    • Previous – Enemies affected by Smoke Grenade take 25% increased damage from you.
    • Now – Enemies hit by Smoke Grenade take 25% increased damage from you for 5 seconds.
  • Countering Smoke Grenade
    • Previous – Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
    • Now – Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.
  • Subverting Smoke Grenade
    • Previous – If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.
    • Now – Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.
Poison Imbuement

Poison Imbuement

Poison Trap

Poison Trap

Penetrating Shot

Penetrating Shot

  • New functionality: Now deals 10% increased damage per enemy it pierces.
  • Enhanced Penetrating Shot
    • Previous – Penetrating Shot deals 10% increased damage for each enemy it pierces.
    • Now – Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free.
Rain of Arrows

Rain of Arrows

  • Casting Speed has been increased by 30%.
  • Lucky Hit Chance increased from 2% to 4%.
  • Cooldown reduced from 55 to 50 seconds.

Passives

Unstable Elixirs

Unstable Elixirs

  • Renamed to Unstable Elixirs.
  • Previous – After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
  • Now – Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 5 seconds.
Rapid Gambits

Rapid Gambits

  • Previous – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.
  • Now – Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.
Trick Attacks

Trick Attacks

  • Previous – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
  • Now – Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.
Impetus

Impetus

  • New functionality: Added visuals to show when the effect is ready.
  • Previous – After moving 12 meters, your next Non-Basic attack deals 7% increased damage.
  • Now – After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 4% increased damage.
Malice

Malice

  • Previous – You deal 3% increased damage to Vulnerable enemies.
  • Now – You deal 4% increased damage to Vulnerable or Knocked Down enemies.
Alchemical Advantage

Alchemical Advantage

  • Previous – You gain 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.
  • Now – Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.

Developer’s Note: The maximum stack potential increases by 5% with each Skill Rank.

Second Wind

Second Wind

  • Previous – Every 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.
  • Now – Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds.
Aftermath

Aftermath

  • Previous – After using an Ultimate Skill, restore 30 Energy.
  • Now – While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.
Weapon Mastery

Weapon Mastery

  • Dagger damage to Healthy enemies increased from 5% to 6%.

Key Passives

Victimize

Victimize

  • The Explosion damage of Victimize has been increased by ~50% to compensate for a bug fix, detailed below.
Momentum

Momentum

  • Previous – Cutthroat Skills grant a stack of Momentum for 8 seconds if they either hit a Stunned, Dazed, or Frozen enemy, or hit any enemy from behind. While at 3 stacks of Momentum you gain 20% increased Damage Reduction, 30% increased Energy Regeneration, and 15% increased Movement Speed.
  • Now – Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, up to 30%.

Legendary Aspects

Enshrouding Aspect

Enshrouding Aspect

  • Previous – Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.5-4.0% increased Damage Reduction.
  • Now – Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5-4.0% increased Damage Reduction.
Aspect of Arrow Storms

Aspect of Arrow Storms

  • Previous – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 30-40% increased damage.
  • Now – Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 45-60% increased damage.
Vengeful Aspect

Vengeful Aspect

  • Arrow Storm Damage increased from 25-40% to 45-60%.
Ravager's Aspect

Ravager’s Aspect

  • Damage bonus to Shadow Step increased from 2.5-10% to 4.5-12%.
Trickster's Aspect

Trickster’s Aspect

  • Previous – Caltrops also throw a cluster of exploding Stun Grenades that deal total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.
  • Now – Caltrops and Smoke Grenade receive Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.
Aspect of Noxious Ice

Aspect of Noxious Ice

  • Poison damage bonus to Frozen enemies increased from 15-30% to 20-35%.
Aspect of Bursting Venoms

Aspect of Bursting Venoms

  • Toxic Pool Poisoning damage increased by 24%.
Aspect of Volatile Shadows

Aspect of Volatile Shadows

  • Dark Shroud shadow Explosion damage increased by 50%.
Aspect of Stolen Vigor

Aspect of Stolen Vigor

  • Previous – Each stack of the Momentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.
  • Now – While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 20-35% increased damage and you become Unstoppable for 3 seconds every 8 seconds.

Unique Items

Saboteur's Signet

Saboteur’s Signet

  • Previous – Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.
  • Now – Casting a Core Skill has a 15-30% chance to throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.
Windforce

Windforce

  • Ranks of Unstable Elixirs changed to Ranks of Malice.
  • Vulnerable Damage changed to Dexterity.
  • Previous – Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target.
  • Now – Barrage has a 30-40% chance to Knock Back or Knock Down enemies with each hit and deal double damage.
Scoundrel's Kiss

Scoundrel’s Kiss

  • Explosion radius increased by 10%.
  • The visual effect for the Physical damage has been improved to be more consistent.
Writhing Band of Trickery

Writhing Band of Trickery

  • Decoy Trap damage increased by 8%.
Word of Hakan

Word of Hakan

  • Previous – Your Rain of Arrows is always Imbued with all Imbuements at once.
  • Now – Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits.

Paragon

Tricks of the Trade

Tricks of the Trade – Legendary Node

  • Previous – Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
  • Now – Your Marksman Skills grant your Cutthroat Skills 25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25% increased damage for 8 seconds.
Cheap Shot

Cheap Shot – Legendary Node

  • Previous – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
  • Now – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. A Nearby Staggered Boss provides the maximum bonus.
Exploit Weakness

Exploit Weakness – Legendary Node

  • Previous – Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 25%.
  • Now – Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
No Witnesses

No Witnesses – Legendary Node

  • Is now capped at a maximum damage bonus of 35%.

Developer’s Note: This is to compensate for increased sources of Ultimate Skill Damage added to the Rogue Paragon Board this season.

Leyrana's Instinct

Leyrana’s Instinct – Legendary Node

  • Is now capped at a maximum damage bonus of 35%.
Culler

Culler – Rare Node

  • Execute Chance changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Execute Chance now give Ultimate Damage.

Ruin – Rare Node

  • Damage to Healthy changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Damage to Healthy now give Ultimate Damage.

Sorcerer

  • Crackling Energy base damage increased from 20% to 30%.

Skills

Ice Armor

Ice Armor

  • Max Life Base Shield amount increased from 25% to 40%.
  • No longer gains increased Shield based on damage.
Charged Bolts

Charged Bolts

Spark

Spark

  • Base damage per hit increased from 10% to 12%.
  • Enhanced Spark
    • Damage increased from 8% to 10%.
  • Glinting Spark
    • Previous: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
    • Now: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your Spark hits grant 1 Mana.
Blizzard

Blizzard

Hydra

Hydra

  • Base damage increased from 14% to 16%.
  • Roaring Hydra
    • Burn damage increased from 60% to 100%.
Inferno

Inferno

  • Base damage increased by 20%.
Arc Lash

Flickering Arc Lash

  • Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with Arc Lash, up to 18%.
  • Now: Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.
Chain Lightning

Chain Lightning

  • Now tracks how many Chain Lightnings are out.
  • Greater Chain Lightning
    • Previous: Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
    • Now: Each time Chain Lightning bounces, it deals 10% increased damage for its duration, up to 30%.
  • Chain Lightning Enchantment
    • Now has a 4 second Cooldown.
    • No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.
Ice Armor

Ice Armor

  • Max Life Base Shield amount increased from 25% to 40%.
  • No longer gains increased Shield based on damage.
Flame Shield

Flame Shield

  • Cooldown begins when Invulnerability ends.
Lightning Spear

Enhanced Lightning Spear

  • Previous: After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
  • Now: Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 15%.
Blizzard

Wizard’s Blizzard

  • Previous: While Blizzard is active, your Core Skills cost 20% less Mana.
  • Now: While Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.
Teleport

Teleport

  • Cooldown increased from 11 to 14.
  • Base damage increased from 25% to 35%.

Passives

Convulsions

Convulsions

  • Stun chance increased from 5% to 7%.
Crippling Flames

Crippling Flames

  • Immobilize chance increased from 5% to 7%.
Snap Freeze

Snap Freeze

  • Freeze chance increased from 5% to 7%.
Static Discharge

Static Discharge

  • Chance to spawn Crackling Energy increased from 5% to 6%.
Shocking Impact

Shocking Impact

  • Damage for each Rank increased from 40% to 50%.
Combustion

Combustion

  • Base Burning damage increased from 20% to 40%.
Vyr's Mastery

Vyr’s Mastery

  • Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
  • Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.

Developer’s Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.

Legendary Aspects

Charged Aspect

Charged Aspect

  • Movement Speed bonus increased from 10-20 to 15-25.
Aspect of Efficiency

Aspect of Efficiency

  • Mana Cost Reduction increased from 10-25% to 35-50%.
Aspect of Engulfing Flames

Aspect of Engulfing Flames

  • Burning damage to enemies below 50% Life increased from 15-30% to 30-45%.
Aspect of Abundant Energy

Aspect of Abundant Energy

  • Previous: Crackling Energy has a 35-50% chance to chain to an additional enemy.
  • Now: Crackling Energy has a 35-50% chance to deal 40%|x| increased damage and chain to an additional enemy.
Aspect of Splintering Energy

Aspect of Splintering Energy

  • Previous: Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Shock Skills by X for Y seconds.
  • Now: Critical Hits with Lightning Spear cause Lightning to arc from it dealing X damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.
Aspect of Binding Embers

Aspect of Binding Embers

  • Previous: Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for X seconds.
  • Now: Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for X seconds.
Aspect of the Frozen Wake

Aspect of the Frozen Wake

  • Ice Spike damage increased from 60%-80% to 80%-100%.
  • Now has 15% extra damage to Ice Spikes instead of 15% extra Chill.
Aspect of the Frozen Tundra

Aspect of the Frozen Tundra (

Deep Freeze

Deep Freeze)

  • Ice Spike damage increased from 60%-80% to 100%-120%.
Glacial Aspect

Glacial Aspect

  • Now has 15% extra Chill with Ice Spikes instead of 15% extra Damage.

Paragon

Burning Instinct

Burning Instinct

  • Burning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|.
Ceaseless Conduit

Ceaseless Conduit

  • Crackling Energy damage reduced from 3% per 20 Intelligence to 1% per 25 Intelligence and now caps at 60%|x|.
Elemental Summoner

Elemental Summoner

  • Now caps at its damage bonus at 30%[x].
Icefall

Icefall

  • Damage with Frost Skills increased from 15%[x] to 18%[x].
Unleash

Unleash Glyph

  • Increased the damage bonus from 7% to 8%.
  • Increased the Mana Regeneration from 7% to 25%.

Tempering Updates

Endgame Bosses

  • For updates on our Endgame Bosses, you can read more about those changes here.

Helltide

  • For updates on Helltide, you can read more about those changes here.

Loot Rewards

  • For updates on Loot Rewards, you can read about those changes above here.

User Interface and User Experience

  • Floating Combat Text has been updated to be more consistent and be more legible.
  • Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
  • The Stats window now has a highlight for when the Armor Cap has been reached.
  • The sections in the Stats window can now be collapsed and expanded as desired.
  • Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
  • Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
  • Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
  • The notification for unlocking and upgrading Aspects has been improved to be more prominent.

Miscellaneous

  • Tortured Gifts in Helltide no longer contain Obols.
  • This season’s Nightmare Dungeon rotation remains the same as the previous season.
  • World Bosses are now more resilient to damage.
  • Experience rewards for side quests, including Priority Quests(i.e. Gem Crafting Quest) and Class quests, have been increased.
  • Skills that grant Immunity, e.g. Flame Shield and Blood Mist, now only go on cooldown once the Immunity effect ends.
  • Potions can now be used while Crowd Controlled.
  • Certain tutorial quests, e.g. the quest for crafting a gem, are now tracked account-wide for completion status.
  • Various Dungeons have had tweaks to their layouts to further streamline them.
  • More Weapon Types are now available to more Classes.
    • Druids can now use Polearms, 1-handed Swords, and Daggers.
    • Necromancers can now use Maces and Axes. This includes The Butcher’s Cleaver being usable for Necromancers.
    • Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
  • Inherent Affixes on multiple Weapon Types have been changed.
    • Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
    • Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
    • Scythes inherent Affix changed from Life on Kill to Summoning Damage.
    • Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
    • Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
    • Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.

Bug Fixes

Gameplay

Barbarian

  • Fixed an issue where Fury Regeneration would malfunction when assigning the Tactical Rallying Cry Upgrade.
  • Fixed an issue where the 5 second internal Cooldown for the Aspect of Ancestral Echoes was not listed in the Aspect’s description.
  • Fixed an issue where stack granted by the Aspect of Limitless Rage could be inconsistently acquired.
  • Fixed an issue where Charge could be used to bypass interaction channels, such as opening Helltide Chests.
  • Fixed an issue where Earthstriker’s Aspects Aspect could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from Overkill and Ring of the Ravenous.
  • Fixed an issue where bonus Fury generated by the Aspect of Berserk Fury didn’t grant Fortify when used in conjunction with the Aspect of Numbing Wrath.
  • Fixed an issue where Whirlwind didn’t scale with Passive and temporary Attack Speed.
  • Fixed an issue where the damage modifier for the Rumble Glyph was additive when fighting Crowd Controlled enemies. Rumble’s Damage bonus is now capped at 30%[x].
  • Fixed an issue where Death Blow wasn’t being consistently reset when enemies were killed by shockwaves created by Overkill.

Druid

  • Fixed an issue where the tooltip for Aspect of the Changeling’s Debt was missing the damage type indicator when using advanced tooltips.
  • Fixed an issue where projectiles from Tyrael’s Might behaved erratically when used with Shred.
  • Fixed an issue where the tooltip description for Enhanced Poison Creeper was missing information.
  • Fixed an issue where the Rabies did not fully benefit from the Toxic Claws Passive.
  • Fixed an issue where the the pull effect from Airidah’s Inexorable Will had a larger area of effect than intended.
  • Fixed an issue where Enhanced Rabies was scaling beyond the 60% bonus if the Damage over time duration was extended.
  • Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons.
  • Fixed an issue where Lightning Storm didn’t scale with Passive and temporary Attack Speed.

Necromancer

  • Fixed an issue where Skeleton Reapers could get both bonuses when using the Second upgrade option.
  • Fixed an issue where the bonus Critical Strike chance from Supreme Bone Storm did not trigger if Bone Storm was recast while another Bone Storm was still active.
  • Fixed an issue where the Aspect of Grasping Veins could apply its bonus without using Corpse Tendrils.
  • Fixed an issue where Hellbent Commander‘s effect could still function when removing points after entering a new zone.
  • Fixed an issue where the Aspect of Frenzied Dead had an irrelevant addition of “Summoning” to its description.
  • Fixed an issue where the Cooldown Reduction granted by Rapid Ossification didn’t apply to Bone Spirt when cast with 100 or more Essence.
  • Fixed an issue where the Aspect of Untimely Death was not gaining stacks when the player Healed values smaller than 1% of your max life.
  • Fixed an issue where Reap didn’t scale with Passive and temporary Attack Speed.

Rogue

Sorcerer

  • Fixed an issue where Vyr’s Mastery applied to Non-Shock Skills.
  • Fixed an issue where Ice Armor‘s tooltip suggested the Barrier value would increase when dealing damage.

General

  • Fixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
  • Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
  • Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses when you were being hit a smaller enemies.
  • Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.
  • Fixed an issue where Evade could trigger Yen’s Blessing.
  • Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn’t actually teleport.
  • Fixed an issue where the High Velocity Aspect was not restricted to Rogues.
  • Fixed an issue where Items could disappear when opening many caches at once.
  • Fixed an issue where Starlight Aspect did not properly work with Overhealing effects.
  • Fixed an issue where Aspect of Frosty Strides couldn’t be imprinted onto Pants.

User Interface and User Experience

  • Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
  • Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
  • Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
  • Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
  • Fixed an issue where many Unique Items did not display Class restrictions.
  • Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.

Miscellaneous

  • Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
  • Various performance, visual, and stability improvements.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard