In Diablo 4 there are several OP builds that can easily take down tough bosses. One player was not interested in that – he wanted a real challenge and intentionally opted for a weaker build.
Which build is he playing? The player has chosen the Chain Lightning Sorceress – a build that is rated rather low in the Tier List of the strongest endgame builds in Season 7. Here, everything revolves around the Chain Lightning, which bounces off enemies, jumps further, and deals additional damage.
Compared to OP builds like the Bone Spirit Necromancer, the Earthquake Barbarian, or the “Dance of Knives” Hunter, the Chain Lightning Sorceress does not deal as much damage. Especially in the endgame and at higher torment levels, it gets really tough – and that is exactly the challenge the player was looking for.
“Boss fights are… challenging”
What was his plan? On Reddit, the player explains that he prefers a game that offers him challenges. He feels that this has been lost with the OP builds that many enjoy using. Specifically, he writes:
The feeling of fulfillment when finally defeating a tough boss seems to have been lost – so I wanted to regain that feeling.
Do you remember when the Butcher was terrifying?
Do you remember the feeling of defeating Ashava with your level-25 character?I set myself a goal: I play the lowest-rated class and choose a C-tier build.
[…] If Torment 4 was really something desirable… If boss fights lasted longer than a nanosecond… Wouldn’t that be… okay?
However, he did not just choose a weak build, but also imposed additional goals on himself:
- The crafting systems of hardening and completion are not allowed for now.
- Hardening only from Torment 2, Completion from Torment 3.
- He only uses aspects for the build that drop randomly.
- He increases the difficulty level as soon as possible.
- No items from other characters will be used.
- Absolutely no carrying by other players.
- Defeat every boss solo.
- Defeat Lilith.
Especially defeating Lilith is considered by many players even with strong builds a great challenge. The player himself reports that he was able to defeat Lilith on Torment 4 after six attempts.
Here were the results: In his post, he shares that he only then realized how much one needs to engage in battles to win them. Especially the hell hordes were “nerve-wracking” when the DPS is just enough to take down the enemies. And boss fights feel like real challenges again with a weaker build.
Diablo 4 is not a challenge – and that’s exactly why it’s so popular
What do other players say about it? In the comments, there is a discussion about whether Diablo 4 should be challenging at all. bigshawnsmith89 thinks: Most people play Diablo 4 not for the challenge, but to mow everything down in seconds.
He writes that people play it for enormous damage numbers that are hardly readable, and the feeling of “enormous power”. Finally, he adds: “And that’s exactly why it’s so popular. […] People want to casually open the game and be just as strong as a streamer with 300+ hours in the season.”
The post creator responds that the new torment system was actually intended for exactly that: Torment 1 and 2 to mow everything down, Torment 3 and 4 for a bigger challenge. However, the concept did not work due to OP builds. Already on the PTR, the Diablo expert Raxxanterax said, that the “Blasters” will simply crush the high levels.
Whether Diablo 4 is too challenging and complex or too easy is regularly discussed by the community:
Also, in the last season, a player deliberately chose a weaker build – after he had taken out practically everything in the game with his Spiritborn in one hit, even bosses on Torment level 4. With his second character, he refrained from OP builds and found out: The content in Diablo 4 does indeed have mechanics.