In a new video, the developers of Diablo 4 show how you can continuously improve your character. Many of the contents strongly resemble what is already rather unpopular in MMOs. Especially WoW players are likely to recognize some of it.
This is what the endgame looks like:
- You can reach level 100 in Diablo 4, but starting from level 50, you will no longer receive new skill points through leveling. Leveling is said to take 180 hours.
- In the “endgame,” you improve yourself by grinding for better equipment and building a perfect build for your class.
- Diablo 4 finally shows the endgame and a special loot mechanic.
What are these “boring” contents? In the latest video, the developers talk about several features that can equip your character with new loot. Three of them, however, sound very similar to features that already existed in World of Warcraft:
- Hell Floods: Certain areas are attacked by demons, with enemies there being stronger. You receive a special currency that you can exchange for loot. That’s exactly how the elemental storms work in WoW Dragonflight.
- Whispers of the Dead: A tree gives you quests and tasks to complete for rewards, probably on a daily or weekly basis. “Dailies” are part of many MMO endgames and are often repetitive.
- Fields of Hatred: In certain PvP areas, you can fight other players and collect blood shards. If you cleanse them, you can exchange them in town for cosmetics, but you are quite visible while doing so. Similar mechanics exist in weekly PvP quests and the assassin mechanics in Dragonflight.
These features are often quite popular in WoW, mainly because anyone can participate. There is good loot for relatively little effort, but it is not exciting or varied.
Diablo 4 has more MMO aspects, like world bosses. In our hub, you can find all information about Diablo 4, and you can find the video featuring the endgame content here:
Diablo 4 also takes the good ideas from WoW
Is everything boring? At least one of the presented features sounds quite exciting, at least for me as an absolute core gamer. The “Nightmare Dungeons” make the well over 100 dungeons in Diablo 4 harder.
For this, you need to use seals that turn the dungeon into a nightmare dungeon with “affixes,” making it harder and introducing new mechanics. This is exactly how Mythic+ dungeons in WoW work, which are very popular.
How exactly these features will be implemented in Diablo 4, and whether they will wear off as quickly as in WoW, we will only see at the release in June. However, the dull “grind” that is already known from early Diablo installments will likely always be an alternative.
That Diablo 4 adds MMO elements to the game is little surprising. Although the game resists the label, the path to becoming an MMO is the only right step: