Diablo 4 Season 3: Patch 1.3.1 comes today, buffs the Seneschal, fixes dozens of bugs – Patch notes in German

Diablo 4 Season 3: Patch 1.3.1 comes today, buffs the Seneschal, fixes dozens of bugs – Patch notes in German

Patch Notes for Patch 1.3.1 – Game Updates

The amount of health that a monster with the “Vampiric” affix can heal has been reduced.

  • World Level I: 10% → 5%
  • World Level II: 20% → 10%
  • World Level III: 35% → 15%
  • World Level IV: 50% → 25%

Developer Comment: In a future patch, we will add an additional improvement for the “Vampiric” affix. Projectile attacks from monsters – such as a spear thrown by a Khazra – will gain a graphic effect when enhanced with the “Vampiric” affix, making it easier to identify which projectiles are healing the monster.

  • The “Suppressor” affix has been adjusted.
    • The suppression field is no longer permanently active. It now lasts for 6 seconds and is 50–75% active.
    • The field can be interrupted if the monster is stunned, frozen, knocked down, or dazed.
  • We have adjusted the layout and monster appearances of several dungeons. Additionally, some minor adjustments have been made.
  • Nightmare dungeon seals now show the level of the monster corresponding to the seal level.

Season of the Constructs

  • The following updates have been made to the Scoundrel’s skills.
    • Circular: Damage increased by 30%.
    • Chopping: Damage increased by 30%.
    • Ambush: Damage increased by 20%.
    • Impaling: Damage increased by 30%.
    • Focused Fire: Damage increased by 20%.
    • Lightning Strike: Damage increased by 20%.
    • Firefly: Damage increased by 10%.
    • Hurricane: Damage increased by 10%.
    • Reconstruction: Healing increased from 22% to 32% of maximum health at level 1. At level 10, healing is increased from 40% to 50% of maximum health.
    • Cold Support: Damage increased from 50% to 60% of the supported skill’s damage.
    • Bleeding Support: Damage increased from 50% to 60% of the supported skill’s damage.
    • Shock Support: Damage increased from 50% to 60% of the supported skill’s damage.
    • Poison Support: Damage increased from 50% to 60% of the supported skill’s damage.
    • Dusk Support: Damage increased from 50% to 60% of the supported skill’s damage.
    • Burn Support: Damage increased from 50% to 60% of the supported skill’s damage.

Fixed Bugs

Accessibility

  • A bug was fixed where the screen reader did not read out the available points in skill tree or paragon menus.
  • A bug was fixed where the screen reader did not function correctly when viewing possible affixes during enchanting.
  • A bug was fixed where the screen reader did not announce whether a guiding shard worked with a selected tuning shard.
  • A bug was fixed where the screen reader did not correctly pronounce the level when upgrading the Scoundrel.
  • A bug was fixed where the screen reader did not properly read the text for Smoldering Ashes.
  • A bug was fixed where the screen reader did not read the titles of the tabs in the interaction menu.

Season of the Constructs

  • A bug was fixed where stages V and VI of the seasonal journey did not display the item power of rewards received after completing the stages.
  • A bug was fixed where Ayuzhan could not be found in the gate hall after completing the seasonal quest chain.
  • A bug was fixed where Ayuzhan did not attack enemies during the quest “The Tumor”.
  • A bug was fixed where a second Ayuzhan appeared during the quest “A Stolen Body, A Created Body”. (I think I’m seeing double).
  • A bug was fixed where progress in the quest “A Stolen Body, A Created Body” could be blocked if all enemies were killed before the objective was updated to “Destroy the corrupted runestones”.
  • A bug was fixed where the fog wall encountered in the quest “A Stolen Body, A Created Body” could be faulty when playing in a group.
  • A bug was fixed where players could become trapped between a wall and a chest during the quest “The Miracle”.
  • A bug was fixed where items carried on the player’s back could become invisible during the quest “The Miracle”.
  • A bug was fixed where the quest “The World He Knew” could not be completed if all Scoundrel stones had been upgraded to the maximum level.
  • A bug was fixed where the quest “The World He Knew” indicated that a tuning stone must be crafted when it should be a Scoundrel chest.
  • A bug was fixed where progress through the quest “Drums of the Vault” could lead to instability in local co-op.
  • Several bugs were fixed that could block progress in the quest “A Suppurating Wound” when players teleported away and back.
  • A bug was fixed where the dungeon could be exited before completing the quest “The Ennead”.
  • A bug was fixed where the Scoundrel skill “Circling” displayed an incorrect damage value for the next level of the skill.
  • A bug was fixed where the Cooling stacks of the Scoundrel skill “Cold Support” were not applied under certain circumstances (e.g., when a player dies and is resurrected).
  • A bug was fixed where damage-over-time effects caused by a Scoundrel were not increased by passive class effects or legendary item effects (e.g., burn damage was not increased by warmth from wizards).
  • Various bugs regarding the user interface for the Scoundrel were fixed.
  • A bug was fixed where Scoundrel chests could be opened before receiving a Scoundrel, resulting in the chest containing nothing.
  • A bug was fixed where the rarity of tuning stones and guiding stones was not displayed correctly when socketed.
  • A bug was fixed where slowing tuning stones displayed the wrong name in the tooltip when dropped.
  • A bug was fixed where several tuning stone tooltips were not updated when combined with a duration stone.
  • A bug was fixed where the Son of Malphas could receive damage from traps, causing him to start the first encounter with low health.
  • A bug was fixed where turret traps could fire invisible projectiles.
  • A bug was fixed where electric ground traps could affect player characters despite various immunity effects like Blood Mist or Deep Freeze.
  • A bug was fixed where spinning pillar traps did not fully disappear from the ground after the player died and players returned to the same spot.
  • A bug was fixed where the graphic effect for damage over time caused by trap boxes did not last for the entire damage duration.
  • A bug was fixed where the gate hall displayed an alchemist as an available service on the map.
  • A bug was fixed where the menu for the Ritual of Corruption displayed placeholder text.
  • A bug was fixed where players could not use “Dungeon Leave” in the library under certain circumstances.
  • A bug was fixed where the warning for removing charges was not displayed when using “Dungeon Leave” to exit a vault.
  • Multiple various bug fixes for the seasonal quest series.

Gameplay

  • A bug was fixed where the Ring of the Starless Sky did not grant stacks while casting channeling skills.
  • A bug was fixed where hunters frozen in the middle of a dash could not cast skills.
  • A bug was fixed where “marked as enemy” could not be cleared when applied to a mount.
  • A bug was fixed where Whirlwind could be cast and held in a spot using keyboard and sometimes controller as well.

Dungeons and Strongholds

  • A bug was fixed where Animus was not dropped in the Destroyed Bastion or the Murky Depths, blocking progress.
  • A bug was fixed where the fog wall in the Zenith could be crossed if players were under the effect of a Connection Shrine.
  • A bug was fixed where the objective “Kill All Enemies” could be partially updated incorrectly in various dungeons, blocking progress.
  • A bug was fixed where Baelgemoth in Túr Dúlra could leave the boss arena if a player in the group was outside the fog wall.
  • A bug was fixed where players could sometimes not leave a dungeon using the emote menu action or the dungeon entrance.
  • A bug was fixed where sentinels in “The Lightwatch” could appear outside the map, blocking progress.
  • A bug was fixed where progress in the Fallen Temple could be blocked if the idol was killed too quickly.

User Interface and User Experience

  • A bug was fixed where the Flame Death skill of sorcerers had no visual effects when cast at a level above 10.
  • A bug was fixed where the Barbarian’s Frenzy did not consistently display damage numbers.
  • A bug was fixed where visual effects for damage over time did not display correctly for some necromancers.
  • A bug was fixed where players could move during a trade using the keyboard.
  • A bug was fixed where movement was not interrupted when controlling with the keyboard while interacting with the loot chest.
  • A bug was fixed where mouse interactions with the chat could lead to errors when keyboard controls were active.
  • A bug was fixed where selections made when applying a cosmetic item in the effects tab were not saved.
  • A bug was fixed where actions set in the action wheel also worked in menus, leading to odd behavior.
  • A bug was fixed where title rewards from the Battle Pass displayed only the prefix and not the suffix of a title.
  • A bug was fixed where the names for “Improved Piercing Shot” and “Skilled Piercing Shot” were swapped.
  • A bug was fixed where the notification for new cosmetic items in the stable was not displayed.
  • A bug was fixed where displayed values when comparing two items or improving an item could be incorrect when the compared item(s) had multiple sources with the same value (e.g., when comparing two totems with cooldown reduction – both have a cooldown reduction as a standard and additional affix).
  • A bug was fixed where assigned emotes in the emote menu could still be shown as unassigned.
  • A bug was fixed where the mouse cursor was not visible when opening a book of history while keyboard controls were active.
  • A bug was fixed where the assignment of skills to keys on the numpad did not correctly display the skills assignment in the user interface.
  • A bug was fixed where players were not sorted correctly under “Local Players”.
  • A bug was fixed where the “Reset to Default” button in options menus did not work.
  • A bug was fixed where the game could become unstable when viewing the “Well Equipped” challenge in collections.
  • Multiple bugs regarding the description text for settings to switch between keyboard and mouse controls were corrected.
  • Multiple bugs regarding the fog of war not displaying correctly were fixed.
  • Various improvements to the Respec mode.

Miscellaneous

  • Several bugs were fixed where invitations were not sent correctly when a local co-op player was in the group.
  • A bug was fixed where crafting the Elixir of Lightning Resistance did not count for the “Masterful Mixology” challenge.
  • A bug was fixed where equipped cosmetic items for portals were not applied when teleporting to a Nightmare dungeon.
  • A bug was fixed where the Harlequin’s Crown had the wrong color when equipped.
  • Various improvements to performance, stability, user interface, and sound.
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This is an AI-powered translation. Some inaccuracies might exist.
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