Diablo 4: Patch 1.5.0 adjusts all classes and uniques in Season 5 – Patch Notes in German

Diablo 4: Patch 1.5.0 adjusts all classes and uniques in Season 5 – Patch Notes in German

Diablo 4 1.5.0 Patch Notes

Build #56339 (PC) – August 6, 2024

Note: Additional changes made after the PTR closing are highlighted.

Game updates

Infernal Hordes

  • Significant audio signals have been added to announce the start and end of a wave.
  • The number of waves has been adjusted.
    • Levels 1-3: 6 waves
    • Levels 4-5: 7 waves
    • All other levels remain unchanged.
  • The wave timer has been reduced to 60 seconds.
  • The number of encountered monsters has generally been increased.
  • The health points of the Council and other bosses have been lowered.
  • Hell Compasses can now be obtained more frequently and through more methods.
    • Compasses of levels 4-5 can now drop in high-level Nightmare Dungeons.
    • Compasses of levels 4-8 will now naturally drop in high-level runs of the Pit.
    • Compasses of levels 4-8 will now rarely drop in the Hell Flood and from Whispering Chests after completing these levels in Nightmare Dungeons or Pits. (Example: Compasses of levels 4 and 5 can drop in Hell Flood and Whisper after completing Nightmare Dungeons of levels 75 and 100 respectively.)
    • Hell Compasses can now be crafted at the Occultist. They cost Forgotten Souls and Sigil Powder. Additionally, compasses can now be recycled for Sigil Powder.
  • The loot rate for compasses within the activity itself has been increased.
  • Chest rewards have been significantly increased and the price of all chests has been reduced.
  • The loot rate for Abyssal Scrolls has been increased.
  • Common herbs and Angel’s Breath have been added as potential loot. The loot rate for Dispersed Prisms has been lowered.
  • Upon defeating the Council, Ether is additionally guaranteed to drop, scaling with the level.
  • Infernal Soldiers, Ether Masses, Hell Seekers, and Soul Towers now drop more Ether.
  • Companions can now pick up Ether from the ground.

General

Developer comment: We have received a lot of feedback that this makes the passage for groups more difficult and confusing, so we decided to remove this mechanic.

  • “Exploiting Weakness” no longer kills all enemies regardless of their health points.
    • Previously – Lucky Strike: If you hit a vulnerable enemy, there is a chance of up to 45% that your damage increases by 1% for 25 seconds, up to a maximum of 50%. At 50 stacks, this bonus resets and all non-boss enemies nearby are killed.
    • Now – Lucky Strike: If you hit a vulnerable enemy, there is a chance of up to 60% that your damage increases by 1% for 25 seconds, up to a maximum of 25%. At 25 stacks, the bonus remains for 6 seconds and then expires.
  • Björnfangs Hauer have been revised and renamed. Part of their power has been inherently inserted into “Cataclysm.” More information can be found below in each relevant section.
  • The loot rate for legendary items in the Hell Flood has been improved for monsters above level 100.
  • We have made numerous other changes to the Hell Flood. More details on this further down.
  • Until now, only the player who opened the Pit received the full amount of materials for completion. This penalty for other group members has been removed.

Fixed Bugs

Barbarian

  • A bug was fixed where “Double Swing” did not score additional hits on the fifth use when Twin Strikes were equipped.
  • A bug was fixed where the passive skill “Reveal Vulnerability” could be triggered by basic skills when the unique item “Splitter Verathiel” was used.
  • A bug was fixed where Lucion’s Crown did not grant stacks while “Whirlwind” was being channeled.

Druid

  • A bug was fixed where the damage of “Poison Vines” could scale extremely high when hitting multiple enemies.

Necromancer

  • A bug was fixed where “Aspect of Bursting Bones” did not correctly scale with the effect of “Path of Trag’Oul.”

Hunter

  • A bug was fixed where certain flash grenade effects did not work correctly.
  • A bug was fixed where “Advanced Blade Storm” and “Swing” lost stacks when Lucky Strikes or other effects triggered on hits.
  • A bug was fixed where the hardening affix that grants a life bonus while “Dark Veil” is active did not work.
  • A bug was fixed where the hardening affix that grants a damage bonus per active Dark Veil dealt more damage than intended.
  • A bug was fixed where the hardening affix that grants a bonus to resistance and max resistance after using a healing potion did not increase the max resistance.
  • A bug was fixed where “Improved Raven’s Feet” did not increase damage as expected.
  • A bug was fixed where the aspect of vengeance had a Lucky Strike chance of 10% instead of 25%.
  • A bug was fixed where “Fundamental Gliding Blade” did not daze targets after 3 stacks were applied.
  • A bug was fixed where “Advanced Bladed Storm” with infusions did not receive damage from its stacks.
  • A bug was fixed where the damage bonus from “Malice” was additive instead of multiplicative.
  • A bug was fixed where the movement speed bonus from “Improved Dark Veil” could be lost when switching equipment.

Wizard

  • A bug was fixed where “Improved Lightning Spear” did not work correctly.
  • A bug was fixed where “Improved Lightning Spear” granted more critical hit chance than intended.
  • A bug was fixed where the explosion of the Axial Connection did not benefit from “Greater Chain Lightning.”
  • A bug was fixed where the explosion of the Axial Connection dealt much less damage than intended.
  • A bug was fixed where bonus chain lightning projectiles did not benefit from the Axial Connection.
  • A bug was fixed where the aspect of elemental sharpness could not be applied to amulets.
  • A bug was fixed where the Fire Shield enchantment did not work correctly.

General

  • A bug was fixed where blue wrath did not freeze enemies or cause cold damage when equipped by druids or wizards.
  • A bug was fixed where new unique items would become account-bound upon pickup.
  • A bug was fixed where tormented gifts on world tier I and II did not always drop items.
  • A bug was fixed where certain hardening recipes could be lost after seasonal migration.
  • A bug was fixed where skills that grant immunity could incorrectly trigger their cooldown when cast automatically from another source, such as Yen’s Blessing.
  • A bug was fixed where boss health in the Pit decreased upon each respawn.
  • A bug was fixed where non-boss monsters in the Pit could receive the damage reduction effect applied to bosses.
  • A bug was fixed where the boss Judgment of the Mother sometimes did not drop loot.
  • A bug was fixed where Varshan could not appear.

Game updates

New items and hardening recipes

The Hunter hardening guide “Alchemist Control” will not be available in patch 1.5.0. It will return in patch 1.5.1.

All classes

Hardening recipes

Worldly Tactician – Offensive

  • +X % critical hit damage
  • +X % damage against vulnerable targets
  • +X % overpower damage
  • +X % damage from ultimate skills

Barbarian

Legendary Aspects

Aspect of Forward Movement – Mobility

  • When you knock back an enemy, you gain 25-40 % movement speed for 3 seconds.

Hardening recipes

Butcher’s Finesse – Offensive

  • +X % damage against vulnerable targets
  • +X % bonus damage against injured
  • +X % bleeding damage

Druid

Unique items

Mjölnir’s Ryng – unique ring

  • As long as Cataclysm is active, you gain unlimited spirit and deal 40-100 %[X] increased damage.

Legendary Aspects

Aspect of Raging Wilderness – Mobility

  • The casting of a companion skill grants 5-15 % movement speed for 5 seconds, up to 15-45 %.

Hardening recipes

Ultimate Efficiency – Resource

  • +X % cooldown reduction of “Cataclysm”
  • +X % cooldown reduction of “Tear”
  • +X % cooldown reduction of “Petrify”
  • +X % cooldown reduction of “Grizzly’s Wrath”

Necromancer

Unique items

Path of Trag’Oul – unique boots

  • “Bone Prison” encloses a larger area and fires 20-35 bone shards at trapped enemies. Your maximum essence is increased by 2 for 8 seconds every time these bone shards hit an enemy.

Legendary Aspects

Aspect of Unholy Bonds – Mobility

  • When the Golem’s active skill is cast, it connects you to it for 6 seconds. While the bond is active, you are both unimpeded and gain 25-40 % movement speed.

Ewigschnitter – Mobility

  • “Reaper” will now charge forward to attack. It becomes a mobility skill costing no essence but has a cooldown of 22-7 seconds.

Aspect of Slithering Mist – Mobility

  • Receive a cooldown reduction of 20-35 % for “Evade”.
  • You can now evade twice as far during “Blood Mist.” “Blood Mist” resets your cooldown for “Evade.”

Spirit Prison – Offensive

  • If “Bone Spirit” explodes in a bone prison, the skill explodes again and deals 40-70 % of normal damage.
  • “Bone Spirit” now favors enemies in a bone prison.

Hardening recipes

Necromancer Wall – Defensive

  • Skill Ranks of “Necrotic Armor”
  • Skill Ranks of “Life Drain”
  • Damage reduction for minions
  • Chance for minion attacks to steal 3 % of your maximum health

Hunter

Unique items

Veil of Khanduras – unique chest armor

  • When casting “Dark Veil,” you become immune for 3 seconds, but the cooldown for “Evade” is increased by 9-3 seconds. If you evade while “Dark Veil” is active, you leave an explosion that deals shadow damage and pulls enemies in.

Legendary Aspects

Aspect of Nebulous Brew – Mobility

  • When you use a healing potion, you gain 35-50 % movement speed for 3 seconds. When you have moved 30 20 meters, you leave a healing potion behind.

Galvanic Cutter – Resource

  • Lucky Strike: When you deal damage to an enemy with a mobility skill, you have a 15-30 % chance to fully restore your energy. Your maximum energy is increased by 10-25 15-30.

The Iron Rain – Offensive

  • “Smoke Bomb” has a 35-50 % chance to cause a “Arrow Storm” where it explodes, dealing physical damage over 3 seconds. Your arrow storms continuously cause vulnerability.

Hardened Recipes

Executioner – Offensive

  • “Bladedancer” now causes an additional hit at 5 % increased damage with each hit.

Developer comment: “We have numerous changes to the Hell Flood. More details can be found further down.”

All unique items have received an update to better fit our current design philosophy for unique items. A visual gallery showing all changes can be found on the Blizzard website.

Source(s): Patch Notes: Blizzard, Livestream auf YouTube
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