In the action RPG Diablo 4, the hotfix 3 for update 1.1.0 was released overnight from July 21 to July 22. Nightmare Dungeons will never be the same again.
What is there to know about the patch? Hotfix 3 was announced on July 21 during the Campfire Talk with the developers. The patch is now live, has brought some bug fixes, and has adjusted the difficulty of Nightmare Dungeons. They are now significantly easier:
- Monsters in Nightmare Dungeons are now weaker. Nightmare Dungeons at level 100 now correspond more to level 70 before the patch.
Examples:
- Level 35
- Health reduced by about 2%
- Damage reduced by about 1%
- Level 50
- Health reduced by about 20%
- Damage reduced by about 1%
- Level 70
- Health reduced by about 60%
- Damage reduced by about 54%
- Level 100
- Health reduced by about 82%
- Damage reduced by about 79%
Level 100 remains the highest and most difficult level, even if the nerf here is the strongest.
Why these adjustments? This was discussed earlier in the stream. The Nightmare Dungeons are supposed to be replaced by other content that should “test” you. However, it is still unknown when this content will arrive.
Patch 1.1.1 is coming in “the next few weeks” – more information about this is expected on July 28. Another Campfire Talk with the developers is planned for next Friday.
Currently, Season 1 is running in Diablo 4. Here is the trailer:
What else did the patch bring? In addition to the dungeon adjustments, there were also bug fixes. You can find the English patch notes in the spoiler box:
1.1.0 Hotfix 3 – Bug fixes
- Fixed an issue where additional Blood Lances from the Gore Quills aspect could sometimes not deal damage.
- Fixed an issue where the Answers in the Ashes quest could have progression blocked if Varshan was killed before the quest updates to the step to defeat him.
- Fixed an issue where the dungeons Buried Halls and Endless Gates dungeons were not giving players proper rewards upon completion.
- Fixed an issue where the Akhan’s Grasp Nightmare Dungeon was not giving players proper rewards upon completion.
- Fixed an issue where the Moonrage Malignant Power would cause the Wolves power to be unequipped from the action bar.
- Fixed an issue where the Subterranean Legendary aspect was dealing far less damage than intended.
- Fixed an issue where the Frozen Terror Malignant Power could also fear the player with it equipped.
- Fixed an issue where Malignant Hearts could be duplicated when salvaging them, logging out immediately, and logging back in.
- Fixed an issue where Tier Skips wouldn’t be properly rewarded in certain scenarios.
- Fixed an issue where Whispers sometimes wouldn’t grant experience on completion.
- Further stability improvements
If you want to see the English patch notes in the original, you can find them at blizzard.com.
Nightmare Dungeons are significantly easier in Season 1, but there is currently no compensation for the most challenging ordeals. Upcoming updates are also expected to readjust some changes from update 1.1.0, which were not well received by many players.
New information will be available next week during the next Campfire Talk.