Diablo 4: New patch changes gold costs and prism drops – Patch notes in German

Diablo 4: New patch changes gold costs and prism drops – Patch notes in German
  • The armor cap is now displayed in the tooltip when the mouse hovers over armor in the character stats.
  • The wave damage from the improved combo flashes of the wizard has been increased from 30% to 45%.
  • The drop rate for scattered prisms has been increased for several sources.
    • Treasure goblins now drop scattered prisms more frequently.
      • Chance of 15% on World Tiers I and II
      • Chance of 25% on World Tier III
      • Chance of 30% on World Tier IV
    • World bosses now always drop scattered prisms, and the amount dropped increases based on the world tier.
      • World Tiers I and II: 1 Scattered Prism
      • World Tier III: 2 Scattered Prisms
      • World Tier IV: 3 Scattered Prisms
    • The butcher now always drops a scattered prism upon death.
  • The item comparison has been revised for greater intuitiveness when the same value appears multiple times on an item, which occurs most often with hardened items.
  • The requirements for the Whisper bounty for defeating Hellgate were lowered from defeating 3 to defeating 1.
    • Developer’s comment: We made this change to compensate for a bug fix described further down in the patch notes.

Bug Fixes

Accessibility

  • A bug was fixed that caused the screen reader to not correctly read the supported item slot categories for aspects in the Codex of Power.
  • A bug was fixed that caused the screen reader to not correctly distinguish between locked and unlocked hardening recipes.

User Interface and User Experience

  • A bug was fixed that prevented players marked as enemies from sending each other group invitations.
  • A bug was fixed that caused trading to be canceled without feedback to the player when gold was traded to a player who had the maximum amount of gold.
  • Several bugs were fixed where skill tooltips were not updated after being affected by the wizard’s enchanting effects or new affixes introduced with hardening.
  • A bug was fixed that caused the tooltip for re-rolling hardening to be inconsistent.
  • A bug was fixed that caused the preview and comparison tooltip values for hardened amulets and two-handed weapons to be incorrect.
  • A bug was fixed that caused the method of interacting with hardening recipes to be inconsistent between keyboard/mouse input and controller input.
  • A bug was fixed that allowed the completion menu to become locked when switching world tiers.
  • A bug was fixed that caused the icons indicating the completion stages of items to be inconsistent.
  • A bug was fixed that caused the progress section in the challenges view not to update when a new class completed the challenge for the first time on the same account.
  • A bug was fixed that caused newly categorized core skills, such as Kick and Firewall, to not appear when searching for core skills in the skills tree.
  • A bug was fixed that caused saving changes in the wardrobe to not show the changes when switching tabs.
  • A bug was fixed that caused a line to be missing in Soudeh’s dialogue after defeating the Blood Maiden.
  • A bug was fixed that caused the visual size of the flash grenades not to increase with the size of the actual effect when the hardening affix was used that increases their size.
  • A bug was fixed that caused the icon for Major Affixes on items to overlap with socketed gems.
  • A bug was fixed that caused comparisons of item values to be incorrect when one of the items in the comparison had two different sources for the same value. Multiple sources of the same value are now consolidated into a single value for the purpose of item comparison.
  • A bug was fixed that caused the tooltip for murky crystals in the Replace Affix menu to be visible when an item was enchanted.
  • A bug was fixed that caused stacks of Woe Hearts to not display as multiple items when they were on the ground.
  • A bug was fixed that incorrectly stated in a popup window that a new pit level had been unlocked when it was not.
  • A bug was fixed that caused the abomination timer for deaths in the pit to continue showing even though the mastery timer had expired.
  • A bug was fixed that caused level 130 of the pit to be incorrectly labeled as 131 on the master list.
  • A bug was fixed that caused Hellgate chests on World Tiers I and II to take 3 seconds to open instead of 1.5 seconds.
  • A bug was fixed that caused target markings not to be displayed on the map when the Whisper confronted the Doomsayer was active.
  • A bug was fixed that caused the button to start the challenge to not indicate that the challenge was unavailable due to the rotation in the current week.
  • Diverse, various fixes and simplifications to the menus for hardening, completion, and the Codex of Power.
  • [PC Only] Fixed issues with NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, which was temporarily disabled due to stability issues. These problems are now resolved and the option has been re-enabled.

Gameplay

Hellgate

  • A bug was fixed that caused Hellgate opponents that disappeared after the player died to drop loot.
  • A bug was fixed that allowed Hellgate fanatics to appear underground.
  • A bug was fixed that allowed Screaming Hellroots to be looted multiple times when in a group.
  • A bug was fixed that caused Anomalous Ember not to reset when logging in with a character into an active Hellgate that previously had Ember.
  • A bug was fixed that caused the damage effect from the spikes of corruption not to match the visual effect.
  • A bug was fixed that caused Reveling Mass-type opponents to respawn endlessly.
  • A bug was fixed that caused opponents to attack and chase Iron Wolves during the Darkness Waves, making it more difficult to earn mastery for the event.
  • A bug was fixed that caused Hellgate followers, which appeared during a Blood Maiden encounter, to count towards the Whisper target Annihilated Hellgate.
    • Developer’s comment: The Hellgate followers that appear in battle against the Blood Maiden do not count as Hellgate in other contexts, for example, they do not drop loot like other Hellgates. This change is aimed at ensuring that these opponents are treated consistently.
  • A bug was fixed that caused threat progress to be permanently locked if the player character left the Hellgate while the threat was at zero.
  • A bug was fixed that caused Hellworms to sometimes leave invisible walls after they disappeared.

The Pit

  • A bug was fixed that allowed the bullet beams of the pack mother to deal damage to players before they were unleashed.
  • A bug was fixed that only allowed interaction with the obelisk in the pit if rune shards were in the inventory.
  • A bug was fixed that caused rune shards in Nightmare dungeons on World Tier III to drop from the Churning Monstrosity in the Fields of Hatred.

Skills and Class Mechanics

  • A bug was fixed that caused the wave damage from Improved Combo Blasts to explode too often on enemies that were close together (as previously mentioned in the game updates).
  • A bug was fixed that caused the wave damage from Improved Combo Blasts to deal less damage than intended when the aspect of Piercing Static was used.
  • A bug was fixed that caused the charge damage of the Druid’s Ghost Blessing to be physical damage instead of lightning damage.
  • A bug was fixed that caused the Alpha aspect to not correctly mark the Wolves skill as a Werewolf skill in the game.
  • A bug was fixed that caused the boulders that circle the player character with the Amulet Dolmenstone to stop indefinitely when destroyed by projectile-destroying entities, such as suppression fields or walls created by monsters.
  • A bug was fixed that caused the use of Rapid Fire with the unique ring Kiss of the Rogue to have more range than intended, allowing enemies off-screen to take damage and be defeated.

General

  • A bug was fixed that allowed walls created by elite enemies with the Blocker affix to be destroyed by other monsters upon contact. The legions of Hell may not care for morals, but they do not mess with building codes for walls. A bug was fixed that allowed the Library Head to appear behind the locked door in the Sunken Library, hindering progress. A bug was fixed that caused items dropped in the Cathedral of Light to have a higher level requirement than intended. A bug was fixed that allowed endgame bosses, such as Uber-Duriel, to continue dropping gear of lower quality than rare. A bug was fixed that caused endgame bosses to deal more damage than intended in certain scenarios. A bug was fixed that allowed a shrine to be reset when teleporting out of a dungeon and re-entering it. A bug was fixed that caused the cooldown reduction granted by the following hardening affixes for higher-level recipes to be less:
  • Defense
    • Frost Cage
    • Nature Magic Wand
    • Barbarian Strategy
  • Support
    • Alchemist Control
    • Dizziness Control
  • Resource
    • Companion Efficiency
    • Weapon Mastery Efficiency
    • Deception Efficiency
  • The debuff effect of the boss The Beast in Ice no longer persists after death and becomes unintentionally stacked.

Miscellaneous

  • A bug was fixed that caused the cosmetic trophy Cloak of the Blood Maiden, dropped by the Blood Maiden, to not function correctly.
  • A bug was fixed that caused the animation when leaving the dungeon to play while the actual portal was paused when the portal was started from movement.
  • A bug was fixed that made Andariel’s spinning laser invisible when VFX quality was set to low.
  • A bug was fixed that caused the use of a town portal immediately after defeating the Blood Maiden during the quest Voice of the Night to block quest progress.
  • A bug was fixed that caused the affixes of some old items to be re-rolled during seasonal migration.
    • Developer’s comment: The change aims to fully restore all values on items to their previous values or give them the maximum values when the previous values are not available.
  • A bug was fixed that caused killing the Echo of Lilith not to grant a Majestic Spark.
    • Developer’s comment: Anyone who killed an Echo of Lilith in any season will receive this season a Majestic Spark. In future seasons you will need to kill them again. This measure aims to retroactively reward players who defeated the Echo of Lilith this season but did not receive a Majestic Spark. Players who have not yet defeated the Echo of Lilith this season will still receive a Majestic Spark for their victory.
  • Diverse improvements to user interface, graphics, audio, stability, and performance.
Source(s): news.blizzard.com
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