Diablo 4: The new hell flood wants to hunt you down and take you out – players love it

Diablo 4: The new hell flood wants to hunt you down and take you out – players love it

The test server in Diablo 4 has been live for a few days now, and players are testing the features for Season 4. One feature that has particularly caught their attention is the “new” Hell Tide with its monster density and the spitting worms.

On April 2nd, the PTR went live (Public Test Realm), and since then players have been able to try out the features that will be introduced in Season 4 of Diablo 4. The update has brought numerous changes and content to the game, and some experts say: This could be the best season.

Especially the changes to the loot system seem to please many players. Another feature currently receiving positive feedback is the Hell Tides. With Season 4, many changes are expected, and the community appears very satisfied.

The leaderboards were introduced in Season 3 of Diablo 4 and will remain in place afterwards. The video provides more information about the leaderboards:

Good monster density, spitting worms, and interesting loot

What do players love about it? On Reddit, the user “OLSZu” asked the Diablo 4 community on April 3rd what users think of the new Hell Tide on the PTR. He personally loves the “new Hell Tide” and thinks the “threat meter” is fantastic.

Here, the monsters no longer wait somewhere to be slaughtered by the players; instead, “hell wants to hunt and kill you,” he writes.

The top comment on the post comes from “Big-Instruction1745.” He writes: “I played for just a few minutes, and then this giant worm appeared and threw villains at me.”

Out of nowhere, a giant worm shoots up from the ground and spits out monsters. And you’re right in the middle of it.

One user says: “10/10 Hell Tide changes.” And someone comments, “The [monster] density is incredibly high. Feels great.” The user “TacoFoxx21” notes: “I’m getting my ass kicked, and I love it.”

Someone comments that the new Hell Tide is awesome and a lot more fun. It is now also interesting for loot, as monsters drop item level 925 loot from level 95. It has now become an endgame activity that is truly worthwhile and not just for collecting materials.

“kestononline” writes under the post: “It is definitely a NO-AFK zone now lol. I really like that pretty much everything you interact with, like plants, minerals, etc., can be an ambush from a bunch of monsters. Finding a safe spot to teleport to is a bit tricky now.”

No time to open chests

Are there other opinions? There are indeed users who criticize something about the “new” Hell Tide. “DukeVerde” thinks the new boss is way too tough for his level. People aren’t complaining yet because they have good gear from the PTR. He believes that when it comes to release, many will criticize this.

And “Disciple_of_Erebos” finds the new Hell Tide very good, but he thinks, “if you are near a chest, no monsters should be able to spawn.” He has often experienced being unable to open chests because his threat level was so high and monsters kept spawning. It bothers him to have collected a lot of embers only to lose them at the end of the Hell Tide because there is “no 3 seconds to open the chest.”

The Hell Tide will also be available starting Season 4 on World Tiers 1 and 2. Along with the higher monster density, there will also be specific Hell Tide tasks for the Whispering Tree. Overall, there’s quite a lot happening when you walk through the areas. To find out what other changes are coming with the new season, check out: Diablo 4: All information about Season 4 – Start, features, and preparations

Source(s): Reddit
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