Diablo 4: Midseason Update 2.0.5 brings strong buffs for all classes – Patch Notes

Diablo 4: Midseason Update 2.0.5 brings strong buffs for all classes – Patch Notes

Patch Notes 2.0.5 Build #59712 (All Platforms) – November 19, 2024

Vessel of Hatred

Game Updates

Balance Updates

Runes

Runes of Ritual

Neo

  • No longer blocked by invulnerability.
  • The tooltip now states that the effect is only interrupted by suffering damage.

Moni

  • The sacrifice was increased from 25 to 35.

Runes of Summoning

Ton

  • Reduced spread of falling meteors.
  • The delay between salvos is shorter.

Ceh

  • All spirit wolves now have the “unhindered” buff effect, allowing them to move through enemies and the player, as spirits typically do not collide with objects.

Tal

  • Now summons 3 Plagued Swarms at once.
  • The damage was decreased from 300% to 150%.

Vex

  • The duration was increased from 5 to 8 seconds.
  • The duration now updates correctly.

Lum

  • Increased from 1% to 2.5%.

Thul

  • The sacrifice cost was reduced from 400 to 300.

Mercenaries

Raheir

Shield Throw

  • The duration of the taunt was increased from 3 to 5 seconds.
  • The number of bounces was increased from 3 to 9 targets.
  • The damage was increased from 225% to 450%.

Protection of the Iron Wolf

  • The cooldown reduction for Heroism was increased from 25% to 35%.

Virtue of the Iron Wolf

  • The cooldown reduction for Heroism was increased from 25% to 35%.

Arrival of the Iron Wolf

  • The cooldown reduction for Heroism was increased from 25% to 35%.

Cracking Shield

  • The explosion damage of “Crater” was increased by 200%.

Provoke Fire

  • The skill to use a potion at max health was removed.

Varyana

Ancient Harpoon

  • The stun duration was increased from 2 to 4 seconds, and the damage from 140% to 200%.

Whirlwind

  • The physical damage was increased from 65% to 85%.

Destructor

  • The slow duration was increased from 3 to 5 seconds.

Intimidated

  • The damage reduction was increased from 10% to 15%.

Meat Taste

  • The amount of healing was increased from 1% to 2%.

Subo

Negotiation Tool

  • The overwhelming damage was increased from 2% to 5%.

Adventure Seeker

  • The detonation timer was reduced from 3 to 1.5 seconds.

Masterly

  • The loss of control duration was increased from 15%[+] to 25%[x].

Pincushion

  • The duration of caused immobilization was increased from 2 to 3 seconds.

Sharpshooter

  • The damage was increased from 300% to 450%.

Aldkin

Exhaustion

  • The chance to stun was increased from 5% to 10%.

Wave of Flames

  • The damage was increased from 300% to 550%.

Curse of Flame

  • The resource drain was decreased from 10% to 8%.

Fire Shot

  • The damage was increased from 40% to 90%.

Spiritborn

Skills

Withering Fist

  • The poison damage was increased from 30% to 36%.
  • The slow was increased from 30% to 40%.

Sharp Withering Fist

  • The spread among targets was increased from 3 to 5 enemies.

Poison Skin

  • Passive damage was increased from 30% to 36%.

Improved Poison Skin

  • The bonus damage from Poison Skin was increased from 100% to 130%.

Leashed Poison Skin

  • The damage was increased from 15% to 36%.

Sailing

  • The targeting of “Sailing” on the controller has been updated to land on targeted opponents instead of maximum distance.

Cutting Wings

  • The damage was increased from 50% to 75%.
  • No longer has a short cooldown between uses.

Improved Fury Claw

  • The bonus damage per hit was increased from 10% to 20%, and the maximum bonus from 80% to 100%.

Sovereign Fury Claw

  • The bonus evade duration was increased from 3 to 6 seconds.

Harmonious Devourer

  • The damage of the toxic lumps now scales with the devourer’s skill ranks.

Exalted Devourer

  • The damage of the Pestilence Swarm now scales with the devourer’s skill ranks.

Passive Skills

Complexity

  • The bonus duration was increased from 5 to 7 seconds.

Food

  • The bonus poison damage was increased from 3/6/9%[x] to 4/8/12%[x] per rank.

Adaptive Postures

  • The bonus duration was increased from 5 to 7 seconds.

Legendary Aspects and Unique Items

Aspect of the Reinforced Will

  • The chance to heal was increased from 10% to 25%.

Aspect of the Slaughterer

  • The armor was increased from 1% to 2% per 1% of maximum missing health.

Aspect of Evasion

  • The evasion chance was increased from 4-8% to 6-10%.

Aspect of the Hungerer

  • The lifeforce drain was reduced from 25-5 to 14-4.

Aspect of the Distraction

  • The damage was increased from 25-32% to 26-54%.

Aspect of Ground Strength

  • The damage was increased from 45-60% to 180-250%.

Nesekem, the Herald

  • The duration between markings was reduced from 5 to 2 seconds.

Fixed Bugs

Dark Citadel

  • A bug was fixed that caused the Elixir of Tailwind to have an incorrect description text.
  • Several bugs were fixed that caused quest objectives, symbols, and other interface elements to not display correctly.
  • A bug was fixed that caused the portal from the realm of doom to not work correctly when the boss was defeated while “Imminent Doom” was being channeled.

Mercenaries

  • A bug was fixed that caused the skill “Subo’s Seeker” to not track correctly when the player moved on a mount from one zone to another.
  • A bug was fixed that showed in chat that you were killed by your hired mercenary when you were killed by an already defeated enemy. (They were not traitors!)

Under City of Kurast

  • A bug was fixed that allowed the barrier after Yoche to be penetrated.
  • A bug was fixed that caused certain layouts to have a lower monster density, making it harder to achieve the maximum tuning rank.
  • A bug was fixed that caused the end portal not to send the player back to the city when interacted with just as the timer expired.
  • A bug was fixed that caused runs without tribute to have a starting timer of 100 instead of 120.

Runes

  • A bug was fixed that allowed the effect of the Lith Rune to be activated when a skill was used outside of combat.

Spiritborn

  • A bug was fixed that caused Nesekem, the Herald, to mark enemies slower than intended.

Quests and Events

  • A bug was fixed that could block the progress of the quest “Izel of the Vizjerei” if the discarded phials were interacted with earlier than intended.
  • A bug was fixed that caused enemies in the rift event to have too much health on higher difficulty levels, making it excessively difficult to achieve mastery.
  • A bug was fixed that could cause the boss health bar in the dungeon to appear outside the boss room.

User Interface and User Experience

  • A bug was fixed that caused the warning when recycling all seals to not contain information about recycling hell compasses or tributes of the Under City of Kurast.
  • A bug was fixed that caused the Aggression Urn to display incorrect bonus experience values across multiple difficulty levels.
  • A bug was fixed that caused the transmutation tab for gems to be missing at the Alchemist.
  • A bug was fixed that caused the tooltip for difficulty levels to only mention the statue in Kyovashad but ignored other places where statues were located.
  • A bug was fixed that caused navigation to the “Craft Seals” tab at the Occultist to lead the player to the consumable item tab instead of the dungeon key tab.
  • Several instances were fixed where certain aspects were not displayed when using the keyword search in the Codex of Power.

Miscellaneous

  • A bug was fixed that caused companions to not teleport with the player under certain circumstances.
  • A bug was fixed that caused achievements at the difficulty level Torture to be unlocked by merely entering the required dungeon level rather than needing to complete it.
  • Divers improvements to graphics, user interface, stability, and performance.
Source(s): Blizzard
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