Especially in the endgame, new loot in Diablo 4 often leads to disappointment rather than joyful excitement. According to some players, looting becomes monotonous quickly, and the dopamine rush is absent for them.
In Short:
- Players of Diablo 4 are disappointed with the new loot system in the endgame.
- Looting is perceived as monotonous, and the dopamine rush is absent.
- The overcrowded inventory presents another problem for many players.
- A Reddit user compares Diablo 4 to Diablo 2 and criticizes the lack of addictive potential.
- Other players agree and criticize the poor implementation of upgrades.
On Reddit, a post from July 3 discusses the loot lottery and the absence of a feeling of happiness that comes from finding strong items.
For player “mochinoodz”, looting becomes monotonous quickly. Upgrades have diminishing returns, and the kick is absent.
Lots of loot is both a curse and a blessing – players of Diablo 4 soon encounter the problem of an overloaded inventory. Here you see a trick to save some space:
“Loot lottery is too monotonous”
What is his problem? For u/mochinoodz, the addictive potential in games like Diablo 4 primarily comes from obtaining strong equipment. However, he feels that at some point, you have “all the right affixes on all your gear” and the only improvement is in the areas of individual affixes that could be upgraded (via Reddit).
He also writes: “Diminishing returns on upgrades become monotonous quickly, and the dopamine kicks become less and less the more you play.”
For a bit of loot variety, you could search for the rarest items. We show you which they are and where to find them:
u/mochinoodz draws a comparison to Diablo 2 in his Reddit post. The game got the “loot lottery” part right. There were more opportunities to experience dopamine kicks – even in the endgame. If Diablo 4 offered similar opportunities, it would be a better game for u/mochinoodz.
Essentially, he says: In Diablo 2, there were multiple wins. You could find special things, including:
- “Dual-leech items”
- “Tri Res Boots”
- Uniques and set items from Mephisto
- Rare level 87 items
- Runes
In Diablo 4, it’s only jackpots or nothing: It comes down to finding an Ancestral Rare with good affixes. There are no other prizes. The itemization is “overrated.”
His criticism boils down to:
The thing that makes action RPGs so addictive is the feeling when we find good stuff.
However, Diablo 4 doesn’t bring that kick.
What do other players say? His post has garnered 1,200 upvotes. Over 1,000 users engage in the discussion, many agree with him. Tidybloke writes: “Find a yellow item with 3 matching affixes and good stats, then spend 120 million gold to upgrade the 4th stat.” and receives over 570 upvotes.
_MrAdventure_ writes: “The fact that a unique dagger at level 72 can have worse stats (aside from raw damage) than the one I’ve been using since level 40 just doesn’t make sense. The stat ranges are just poorly implemented.” (via Reddit).
This seems to be a central issue of Diablo 4. Some players find the progress concerning item loot in the early game satisfying, but it diminishes later on (via Dot Esports). Some mention the overall feeling that there’s too much junk in the loot pool.
Whether anything will change in the system remains to be seen. Tomorrow, on July 5, we will at least learn more about Season 1: