Diablo 4: “In the long run, the most important feature” – A small change in Season 5 brings great joy

Diablo 4: “In the long run, the most important feature” – A small change in Season 5 brings great joy

In Diablo 4, damage numbers fly across the screen as you slice through monsters. This has bothered some players – but since Season 5, you can change it yourself.

What was the issue? Particularly powerful builds that deal massive damage flood your monitors with damage numbers. If you use skills that make enemies vulnerable, that is also repeatedly displayed. Ultimately, this means that you see not only your characters and monsters on the screen but also a lot of numbers and status messages. Some players said: It disrupts the immersion.

Before Season 5, there was only the option to completely hide damage numbers or all combat texts. Many players reported that they hid all numbers in Diablo 4 and “will never turn them back on”. Others wished to hide only specific numbers and texts. Now the requested change has been implemented.

What has changed? With Season 5, not only was new endgame content and a fresh reputation system for grinding introduced, but also numerous smaller adjustments. A “Quality of Life” improvement for endgame bosses has delighted the community since its announcement by Blizzard. Additionally, it is now possible to hide various combat texts.

You can find the setting in the game menu under the “Gameplay” tab. There, you can show and hide all combat texts – or just individual values like overwhelming damage or damage against vulnerable targets:

Since Season 5, you can also hide individual combat texts in Diablo 4.

“DPS counter would be even better”

How is it received? The change is discussed in a Reddit post. In a comment, “-Mx-Life-” writes: “Oh, this is great. I was annoyed about not being able to see what an upgrade did because all the damn numbers were flying around and I couldn’t tell if anything changed.”

For “xorxedino”, it is “the most important feature of Season 5 in the long run.” And “Elegant_Spot_3486” writes: “This is a welcome change. I wasn’t even aware of it.” Others also seem pleased with the change. At the same time, they have another wish regarding the damage numbers in Diablo 4.

In this regard, “Floripa95” writes:

I would LOVE to have an option where you only see the total amount of damage dealt per second (per enemy). When I am playing with a build that deals damage quickly, what good does it do me to see 150 numbers popping up every second? Just condense it into one number per hit enemy, then we would have a much better way to compare damage with friends […].

Many users agree with him. One user comments on Reddit: “Yes, a DPS counter in the upper left or right would be much more interesting and less intrusive for me.” Also, “akatash23” believes: “A real DPS number would simplify adjusting small things (like passive skills) and seeing the effect.”

Blizzard has introduced new content and many changes in Diablo 4 with Season 5. In the new hell hordes, you can farm mats, loot, and gold, and almost all uniques have been revised. However, one change was not planned at all, but now remains in the game. After all, the bug is to the advantage of the players. You can read more about this here: Diablo 4: A bug simplifies crafting in Season 5 – Blizzard says: Let’s let it pass

Deine Meinung? Diskutiere mit uns!
10
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.