Diablo 4 brings a return of an endgame feature – and you can test it starting Monday

Diablo 4 brings a return of an endgame feature – and you can test it starting Monday

2.5.2 Build #70156 (all platforms) – January 12, 2025

Game Updates

Base Game

The Tower and Leaderboards

General

  • The Tower now unlocks levels as the Pit does.

Encounters

  • The monster populations have been adjusted to be fair for both ranged and melee builds.
  • Bosses have been adjusted and no longer display unwanted behavior such as self-healing and invisibility.
  • The life of bosses has been reduced to be on par with pit bosses.

Pylons

  • The delay between the destruction of a Pylon cage and the readiness of a Pylon has been removed.
  • The life of Pylons has been reduced to lower their toughness.
  • The Pylons have been better balanced to avoid unfair rolling outcomes for the order in which they appear.
  • Pylon of Power
    • Damage from 4[x] to 3[x].
  • Pylon of Speed
    • Players receive a charge of temporary attack speed (+50% attack speed).
    • Players can knock down enemies they penetrate.
  • Pylon of Channeling, Channeling Shrine
    • Resource gain per second to support builds that drain resources that do not benefit from cost reduction.

Orbs

  • Orbs are dropped immediately upon the death of the monster, and you no longer have to wait for effects after death (elite affixes like fire enchanted, certain spiders, etc.).
  • If the orb is dropped close enough to the player, the orbs will appear closer to you to avoid unnecessary backtracking. If you are too far away, the orbs will be dropped at the corpse of the corresponding enemy.

Simplifications

  • When dying, players never appear on the previous level.
  • Exit portals now appear closer to players at the end of a run.

Game Updates

  • Rotating hazards in certain areas of the dungeon Crucible’s Vault have been removed.
  • Locked final dungeons are now shown on the map and marked with a tooltip describing the requirements to unlock them.
  • Several updates to the Tower.

Developer Comment: With the release of the Tower in this patch, we have introduced a lot of changes since players could dive into the PTR for Season 11. This includes several improvements and bug fixes. The Tower will be released as a beta, so please continue to provide us with feedback. For more details on the Tower, you can read our blog post here.

  • Meteorites summoned by Essence of Hellfire now only deal damage over time and no longer deal direct damage or stun affected players.

Developer Comment: This part of the power will be reactivated with the release of this patch.

  • When attempting to sanctify items that cannot be sanctified, you will be better informed about why they cannot be sanctified.

Fixed Bugs

Expansion

Paladin

  • A bug was fixed that prevented the flail from being enchanted with the following affixes or dropped:
    • Critical hit damage
    • Damage
    • Bonus damage over time
    • Damage against vulnerable enemies
    • Overwhelming damage
    • Lucky hits to gain resources
  • A bug was fixed that caused Paladins to get stuck when climbing.
  • A bug was fixed that caused Shield Charge to sometimes not hit enemies near players.
  • A bug was fixed that caused players to get stuck when Right Mouse Button Advance was assigned and used while they had March of the Steadfast Soul equipped.
  • A bug was fixed that caused the upgrade Grace Rite for Holy Light to ensure that Paladins could not be targeted by the passive Spirit Born skill Venomous Skin in PvP.
  • A bug was fixed that caused Falling Star to produce determination when paired with the upgrade Free Fall and Gathering with the upgrade Words of Sacrifice when the Aspect of Heroism was equipped.
  • A bug was fixed that caused the Aspect of Heroism not to imprint into the expected equipment slots.
  • A bug was fixed that caused the Strength node next to the rare Iron Claw node on the Castle Paragon board to be magical instead of normal.
  • A bug was fixed that caused the passive skill Renewal to grant healing instead of fortitude.
  • A bug was fixed that caused players to sometimes get stuck when casting Falling Star on a fog wall from the relevant area.
  • A bug was fixed that caused the screen reader not to read the Unique symbol for Paladins on items.

Spirit Born

  • A bug was fixed that incorrectly reverted the balance changes for Spirit Born introduced in the Season of Hellish Chaos.
    • Skills
      • Unleashed Shattering Hand
        • The damage bonus was increased from 3% to 5% and from up to 24% to up to 40%.
    • The Devourer
      • The damage in a line was increased from 140% to 200%.
      • The spit damage was increased from 40% to 95%.
    • Harmonious Devourer
      • The poison damage bonus was increased from 50% to 100%.
    • Central passive skill
      • Critical Strikes
        • The damage bonus against vulnerable targets was increased from 80% to 100%.
    • Paragon
      • Melee Fighters
        • The damage bonus was increased from 15% to 30%.
      • Tough Shield
        • The stacking damage bonus was increased from 1% to 2%.
      • Bitter Medicine
        • The poison damage bonus was increased from 40% to 60%.
      • Revealing
        • The damage bonus was increased from 15% to 30% and from up to 30% to up to 60%.

    Base Game

    Accessibility

    • A bug was fixed that caused the screen reader to not read the keys in the seasonal rank menu correctly.

    Dungeons and the Pit

    • A bug was fixed that allowed the Hellfire Pendant Boss in the dungeon Hellish Descent to leave the boss arena.
    • A bug was fixed that allowed players to skip encounters by quickly leaving boss arenas after entering small boss arenas in final dungeons.
    • A bug was fixed that caused the skill Leave Dungeon to teleport players back to the first level of the Crucible’s Vault instead of teleporting them out of the dungeon.
    • A bug was fixed that allowed enemies on the second level of the Enclave of Darkness to spawn endlessly.
    • A bug was fixed that caused teleporting into the dungeon Hellish Descent via the world map to lead players to the wrong location.
    • A bug was fixed that caused the Guardian Hideout portal in the Pit to appear in an unreachable location.
    • A bug was fixed that allowed you to damage Belial before he had fully appeared in the Pit.

    Gameplay

    • A bug was fixed that prevented Druid players from using the armory until the Spirit Blessing was unlocked.
    • A bug was fixed that caused previously earned reputation rewards for additional potion charges to still apply for some players.
    • A bug was fixed that caused elite monsters with the Soul Drinker affix to scale infinitely, grow extremely large, and eventually become impossible to kill. Who would have guessed that drinking souls could build so much muscle?
    • A bug was fixed that caused mounts to sometimes not break through barriers when using Charge.

    User Interface and User Experience

    • A bug was fixed that caused large affixes to lose their unique text color after leveling up through completion.
    • A bug was fixed that caused the boss health bar to be displayed twice after respawning in the fight against the Enshrouded Souls in the Enclave of Darkness.
    • A bug was fixed that caused toughness to not display correctly when comparing items.
    • A bug was fixed that caused the visual effect for the Poison Enchanted affix to stop after the damage effect finished.

    Miscellaneous

    • A bug was fixed that caused players using controllers to mistakenly be able to summon Azmodan again when trying to loot after defeating him.
    • Diverse improvements to stability, performance, user interface, and graphics.
    • A bug was fixed that prevented Spirit Born players from using the armory until the Spirit Halls were unlocked.
    • A bug was fixed that incorrectly reverted the balance changes for Spirit Born introduced in the Season of Hellish Chaos.
      • Skills
        • Unleashed Shattering Hand
          • The damage bonus was increased from 3% to 5% and from up to 24% to up to 40%.
      • The Devourer
        • The damage in a line was increased from 140% to 200%.
        • The spit damage was increased from 40% to 95%.
      • Harmonious Devourer
        • The poison damage bonus was increased from 50% to 100%.
      • Central passive skill
        • Critical Strikes
          • The damage bonus against vulnerable targets was increased from 80% to 100%.
      • Paragon
        • Melee Fighters
          • The damage bonus was increased from 15% to 30%.
        • Tough Shield
          • The stacking damage bonus was increased from 1% to 2%.
        • Bitter Medicine
          • The poison damage bonus was increased from 40% to 60%.
        • Revealing
          • The damage bonus was increased from 15% to 30% and from up to 30% to up to 60%.

      Base Game

      Accessibility

      • A bug was fixed that caused the screen reader to not read the keys in the seasonal rank menu correctly.

      Dungeons and the Pit

      • A bug was fixed that allowed the Hellfire Pendant Boss in the dungeon Hellish Descent to leave the boss arena.
      • A bug was fixed that allowed players to skip encounters by quickly leaving boss arenas after entering small boss arenas in final dungeons.
      • A bug was fixed that caused the skill Leave Dungeon to teleport players back to the first level of the Crucible’s Vault instead of teleporting them out of the dungeon.
      • A bug was fixed that allowed enemies on the second level of the Enclave of Darkness to spawn endlessly.
      • A bug was fixed that caused teleporting into the dungeon Hellish Descent via the world map to lead players to the wrong location.
      • A bug was fixed that caused the Guardian Hideout portal in the Pit to appear in an unreachable location.
      • A bug was fixed that allowed you to damage Belial before he had fully appeared in the Pit.

      Gameplay

      • A bug was fixed that prevented Druid players from using the armory until the Spirit Blessing was unlocked.
      • A bug was fixed that caused previously earned reputation rewards for additional potion charges to still apply for some players.
      • A bug was fixed that caused elite monsters with the Soul Drinker affix to scale infinitely, grow extremely large, and eventually become impossible to kill. Who would have guessed that drinking souls could build so much muscle?
      • A bug was fixed that caused mounts to sometimes not break through barriers when using Charge.

      User Interface and User Experience

      • A bug was fixed that caused large affixes to lose their unique text color after leveling up through completion.
      • A bug was fixed that caused the boss health bar to be displayed twice after respawning in the fight against the Enshrouded Souls in the Enclave of Darkness.
      • A bug was fixed that caused toughness to not display correctly when comparing items.
      • A bug was fixed that caused the visual effect for the Poison Enchanted affix to stop after the damage effect finished.

      Miscellaneous

      • A bug was fixed that caused players using controllers to mistakenly be able to summon Azmodan again when trying to loot after defeating him.
      • Diverse improvements to stability, performance, user interface, and graphics.
  • Source(s): Blizzard, Blizzard (Patch Notes)
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