The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Then you’d just want to have main stat on every item and nobody would use pure defensive items. This would limit build diversity:
If every single item slot in a game is used to boost damage, then don’t be surprised if damage increases exponentially and players only choose what deals the most damage, ignoring everything else.
Reddit user shapoonkya
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Then you’d just want to have main stat on every item and nobody would use pure defensive items. This would limit build diversity:
If every single item slot in a game is used to boost damage, then don’t be surprised if damage increases exponentially and players only choose what deals the most damage, ignoring everything else.
Reddit user shapoonkya
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Then you’d just want to have main stat on every item and nobody would use pure defensive items. This would limit build diversity:
If every single item slot in a game is used to boost damage, then don’t be surprised if damage increases exponentially and players only choose what deals the most damage, ignoring everything else.
Reddit user shapoonkya
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Then you’d just want to have main stat on every item and nobody would use pure defensive items. This would limit build diversity:
If every single item slot in a game is used to boost damage, then don’t be surprised if damage increases exponentially and players only choose what deals the most damage, ignoring everything else.
Reddit user shapoonkya
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Blizzard has released a new promotional video that was intended to generate some hype for Diablo 4 . Players have nonetheless discovered new information. They are discussing whether a change makes a difference so that Diablo 4 launches with a better item system than Diablo 2 and Diablo 3.
What kind of video is this?
- Blizzard has released a promo video for the “Diablo Hell’s Ink Tour Miami”. It runs for 3:22 minutes (via youtube).
- The event is about the biggest Diablo fans getting tattoos from outstanding tattoo artists to immortalize their love for the franchise on their bodies. The video shows men and women who have already played Diablo 4 at the event and rave about the new Blizzard title.
- However, people on reddit discover new information about the game Diablo 4 in the video, which they are now discussing.
What detail are they discussing? In the promo video, for a tiny moment, perhaps half a second, you can see the information about a skill in Diablo 4, about “Lightning Spear”.
Here, one user notes that the ability adds 15% of weapon DPS as damage per hit.
This leads to a big discussion.

In Diablo 3, weapon damage was too important – in Diablo 2 not important enough
Why is this important? It’s about the question of what criteria a player uses to select an item:
- In Diablo 3, skills scaled extremely well with weapon damage: A Barbarian skill like “Earthquake” dealt 4,800% weapon damage to enemies.
- This led to weapon damage being extremely important in Diablo 3, and other aspects of the weapon – such as bonus skills or stats – becoming almost irrelevant.
If in Diablo 4 now a skill uses only 15% weapon damage instead of 4,800% weapon damage as the output point for the skill’s damage, weapon DPS is not an overpowering value, but just one of many aspects of a weapon to consider when deciding which new item to use.
The site PCGamesN writes:
A 15% multiplier on Lightning Spear means that a smaller increase in weapon damage is negligible, making other attributes, affixes, and passives on the weapon likely much more important than just the base damage. If all skills in Diablo 4 follow this pattern, it should resolve the main complaint about the skill system in Diablo 3 – the extreme focus on gear stats due to the huge, stackable multipliers.
PCGamesN
What was the criticism of the item systems of earlier Diablo titles?
- A major criticism of Diablo 3 is that players primarily wanted a high weapon damage on the weapon, as the raw damage of a weapon becomes extremely important through the many different multipliers.
- In Diablo 2, however, the criticism was that items did not play such a big role, and it was even possible to complete the game “naked” with the Sorceress: The skills became overwhelmingly powerful even without gear.
As a player on reddit explains, Blizzard’s new decision with a moderate weapon damage bonus resolves one of the biggest itemization problems of Diablo 3. It is seen as a “good middle ground” between Diablo 2 and Diablo 3.
Another reddit user explains that the big problem in Diablo 3 has always been that it was a “main stat system”. It’s not a problem if a weapon does 1,000 DPS, but it becomes a problem when you add another 10,000 main stat and it works as a 10,000% multiplier.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature
Then you’d just want to have main stat on every item and nobody would use pure defensive items. This would limit build diversity:
If every single item slot in a game is used to boost damage, then don’t be surprised if damage increases exponentially and players only choose what deals the most damage, ignoring everything else.
Reddit user shapoonkya
The user apparently wishes for a Diablo 4 where there is also room for items that enhance defense or provide nice upgrades like faster movement.
Diablo 4 wants to put more power back in skills – not just on gear
Why is this important? It seems somewhat strange that half a second in a promo video would spark such a discussion. But people have spent countless hours on Diablo 2 and Diablo 3 and know the games inside out. Everyone has their opinion on what a “perfect loot system” should look like.
For many, it is especially important that they can take multiple paths and implement interesting build ideas. That is why such discussions are exciting for hardcore fans:
- If a value, like weapon damage or main stat, is too strong, you only focus on that and ignore all other systems.
- If it ultimately doesn’t matter what you play because the skills are so strong, the motivation is also missing.
- In an optimal system, there should be no “absolute best thing”, but rather multiple paths should be viable – and the player should decide which path to take.
Blizzard has stated that this is exactly what they want to achieve. They want to shift more power from gear back to characters in Diablo 4, so that skill builds feel more significant – at the same time, item decisions should also feel meaningful.
Although there have already been initial leaks about Diablo 4, we probably won’t know whether Blizzard’s decisions are correct until the beta:
Diablo 4 announces the first beta and fans are already worried about a feature