In a highlighted and highly rated comment, it says:
With a weekly/daily system, the optimal way is to log in daily and play for 2-3 hours. Miss a day, and you miss progress. Want to play more than 3 hours? Too bad, progress will be throttled; better log in tomorrow. This is a terrible system that controls how you approach the game.
In Diablo 2/3, I can play 10 hours on a weekday or 5 hours on 2 days a week and make the same progress. You have the freedom to play as much or as little as you want, without losing progress.
Hopefully, they will just reflect the season journey of Diablo 3 and make the battle pass based on time, as COD does.
SwaghettiYolonese_ on reddit
Timegating seems to bother core fans the most, who like to play a lot but cannot do so daily. If work does not allow you to log in daily but catch up on weekends, such limits do not permit that.
Will it really be that bad? Some counterarguments on reddit explain that the whispers could simply be rotating bounties. Nowhere has it been stated that there is a daily system, and the tasks are simply available 24/7.
Only the fact that bounties might generally not be fun could potentially be a problem.
How exactly these whispers or bounties and the other endgame activities will look can only be confirmed at release. The content will be tested and possibly adjusted during the beta.
Those who want to get a glimpse in advance must hope for an invitation. Blizzard will distribute these to players with a lot of playtime in Diablo 2: Resurrected, Diablo 3, and Diablo Immortal until mid-October. The beta itself, however, will run under an NDA, so no information may be shared.
That this does not always protect is already shown by the currently ongoing family & friends test of Diablo 4. Some players simply do not follow the rules:
Leaker abuses alpha access, shows 43 minutes of gameplay from Diablo 4 and the shop
Timegating seems to bother core fans the most, who like to play a lot but cannot do so daily. If work does not allow you to log in daily but catch up on weekends, such limits do not permit that.
Will it really be that bad? Some counterarguments on reddit explain that the whispers could simply be rotating bounties. Nowhere has it been stated that there is a daily system, and the tasks are simply available 24/7.
Only the fact that bounties might generally not be fun could potentially be a problem.
How exactly these whispers or bounties and the other endgame activities will look can only be confirmed at release. The content will be tested and possibly adjusted during the beta.
Those who want to get a glimpse in advance must hope for an invitation. Blizzard will distribute these to players with a lot of playtime in Diablo 2: Resurrected, Diablo 3, and Diablo Immortal until mid-October. The beta itself, however, will run under an NDA, so no information may be shared.
That this does not always protect is already shown by the currently ongoing family & friends test of Diablo 4. Some players simply do not follow the rules:
Leaker abuses alpha access, shows 43 minutes of gameplay from Diablo 4 and the shop
In a highlighted and highly rated comment, it says:
With a weekly/daily system, the optimal way is to log in daily and play for 2-3 hours. Miss a day, and you miss progress. Want to play more than 3 hours? Too bad, progress will be throttled; better log in tomorrow. This is a terrible system that controls how you approach the game.
In Diablo 2/3, I can play 10 hours on a weekday or 5 hours on 2 days a week and make the same progress. You have the freedom to play as much or as little as you want, without losing progress.
Hopefully, they will just reflect the season journey of Diablo 3 and make the battle pass based on time, as COD does.
SwaghettiYolonese_ on reddit
Timegating seems to bother core fans the most, who like to play a lot but cannot do so daily. If work does not allow you to log in daily but catch up on weekends, such limits do not permit that.
Will it really be that bad? Some counterarguments on reddit explain that the whispers could simply be rotating bounties. Nowhere has it been stated that there is a daily system, and the tasks are simply available 24/7.
Only the fact that bounties might generally not be fun could potentially be a problem.
How exactly these whispers or bounties and the other endgame activities will look can only be confirmed at release. The content will be tested and possibly adjusted during the beta.
Those who want to get a glimpse in advance must hope for an invitation. Blizzard will distribute these to players with a lot of playtime in Diablo 2: Resurrected, Diablo 3, and Diablo Immortal until mid-October. The beta itself, however, will run under an NDA, so no information may be shared.
That this does not always protect is already shown by the currently ongoing family & friends test of Diablo 4. Some players simply do not follow the rules:
Leaker abuses alpha access, shows 43 minutes of gameplay from Diablo 4 and the shop
Blizzard recently announced the first closed beta test of Diablo 4. Veteran players are expected to test endgame content there. However, one of these features is already facing major rejection before the test.
What feature is it? Diablo 4 will have a similar system to the bounties that Diablo 3 currently has. Blizzard introduced the feature along with the content of the closed beta of Diablo 4.
The Whispers of the Dead is one of those endgame features that are to be tested. Tasks will regularly appear on the map, granting you loot and experience points, as well as a new currency: Horrific Gifts. These can be exchanged at the Whispering Tree for even more rewards.
In a similar way, bounties currently work in Diablo 3, only that the Whispering description states: “New [Whispers] will be available throughout the day for you to pursue.”
Fans see this as a daily system they do not want to engage with. They express their concerns, among other places, on reddit.
The introduction of the Necromancer as the last class at launch has excited many people:
“This is a terrible system”
This is what fans say: The concerns of potential players are now that daily limits will prevent efficient farming. Already, Diablo Immortal operates with such daily limits, beyond which grinding yields very little.
Only the fact that bounties might generally not be fun could potentially be a problem.
How exactly these whispers or bounties and the other endgame activities will look can only be confirmed at release. The content will be tested and possibly adjusted during the beta.
Those who want to get a glimpse in advance must hope for an invitation. Blizzard will distribute these to players with a lot of playtime in Diablo 2: Resurrected, Diablo 3, and Diablo Immortal until mid-October. The beta itself, however, will run under an NDA, so no information may be shared.
That this does not always protect is already shown by the currently ongoing family & friends test of Diablo 4. Some players simply do not follow the rules:
Leaker abuses alpha access, shows 43 minutes of gameplay from Diablo 4 and the shop
Timegating seems to bother core fans the most, who like to play a lot but cannot do so daily. If work does not allow you to log in daily but catch up on weekends, such limits do not permit that.
Will it really be that bad? Some counterarguments on reddit explain that the whispers could simply be rotating bounties. Nowhere has it been stated that there is a daily system, and the tasks are simply available 24/7.
Only the fact that bounties might generally not be fun could potentially be a problem.
How exactly these whispers or bounties and the other endgame activities will look can only be confirmed at release. The content will be tested and possibly adjusted during the beta.
Those who want to get a glimpse in advance must hope for an invitation. Blizzard will distribute these to players with a lot of playtime in Diablo 2: Resurrected, Diablo 3, and Diablo Immortal until mid-October. The beta itself, however, will run under an NDA, so no information may be shared.
That this does not always protect is already shown by the currently ongoing family & friends test of Diablo 4. Some players simply do not follow the rules:
Leaker abuses alpha access, shows 43 minutes of gameplay from Diablo 4 and the shop
In a highlighted and highly rated comment, it says:
With a weekly/daily system, the optimal way is to log in daily and play for 2-3 hours. Miss a day, and you miss progress. Want to play more than 3 hours? Too bad, progress will be throttled; better log in tomorrow. This is a terrible system that controls how you approach the game.
In Diablo 2/3, I can play 10 hours on a weekday or 5 hours on 2 days a week and make the same progress. You have the freedom to play as much or as little as you want, without losing progress.
Hopefully, they will just reflect the season journey of Diablo 3 and make the battle pass based on time, as COD does.
SwaghettiYolonese_ on reddit
Timegating seems to bother core fans the most, who like to play a lot but cannot do so daily. If work does not allow you to log in daily but catch up on weekends, such limits do not permit that.
Will it really be that bad? Some counterarguments on reddit explain that the whispers could simply be rotating bounties. Nowhere has it been stated that there is a daily system, and the tasks are simply available 24/7.
Only the fact that bounties might generally not be fun could potentially be a problem.
How exactly these whispers or bounties and the other endgame activities will look can only be confirmed at release. The content will be tested and possibly adjusted during the beta.
Those who want to get a glimpse in advance must hope for an invitation. Blizzard will distribute these to players with a lot of playtime in Diablo 2: Resurrected, Diablo 3, and Diablo Immortal until mid-October. The beta itself, however, will run under an NDA, so no information may be shared.
That this does not always protect is already shown by the currently ongoing family & friends test of Diablo 4. Some players simply do not follow the rules:
Leaker abuses alpha access, shows 43 minutes of gameplay from Diablo 4 and the shop