Diablo 4: All new legendaries in Season 5 overview

Diablo 4: All new legendaries in Season 5 overview

Season 5 brings not only Uniques to Diablo 4, but also numerous new legendary aspects. What they are and what effects they have, you will find out here on MeinMMO.

What is the deal with Legendarys? Legendarys have 3 affixes and a legendary aspect that turn them into legendary equipment. Affixes support you with certain bonuses, like ranks on specific skills, more armor, or increased critical hit chance. Aspects, on the other hand, give you certain effects that can enhance your builds.

Aspects are divided into different categories:

  • Defensive
  • Offensive
  • Resource
  • Versatility
  • Mobility

In Season 5, the developers are adjusting the Uniques and almost completely reworking them. They want to make the items special again. Additionally, 15 new Uniques are coming to the game. But also new Legendarys are entering Diablo 4 in Season 5. Which ones they are, you will find out below.

Season 5: All new legendary aspects

How many new legendary aspects are there? In Season 5, according to the latest information according to Blizzard, a total of 22 new legendary aspects are coming to Diablo 4. Seven of them are assigned to all classes, while others are class-specific. We will list the English titles of the aspects and translate their names and effects. As soon as the German versions are available, we will update the overview.

Legendary aspects from Season 5 for all classes

  • Aspect of Inevitable Fate (approximately: Aspect of Inevitable Fate) – Offensive
    • When an enemy falls below 35% health and is affected by one of your damage-over-time effects, an explosion occurs that deals [X weapon damage].
  • Wildbolt (approximately: Wild Lightning) – Versatility
    • Every [X] seconds, distant enemies in front of you are pulled towards you and electrified, causing them to take 10% additional damage from all sources for 3 seconds. This effect can occur every 5 seconds per enemy.
  • Sticker-thought (approximately: Sticky Thought) – Versatility
    • Gain [X] Thorns while channeling and for 3 seconds after channeling.
    • Developer’s Note: The thorns value increases with item power.
  • Aspect of Sly Steps (approximately: Aspect of Sly Steps) – Defensive
    • After losing 50% of your total health, an equipped defensive, subterfuge, or macabre skill is automatically triggered. Can occur once every [X] seconds. Does not work with mobility skills.
  • Dark Dance (approximately: Dark Dance) – Resource
    • Every 5 seconds, core skills cost X health instead of the primary resource when you are above 60% health. Skills consuming health deal X% additional damage.
  • Creeping Death (approximately: Creeping Death) – Offensive
    • DoT damage is increased by [X]% for each different control loss effect on the target. Unstoppable monsters and staggered bosses automatically take [X]% additional DoT damage.
  • Prudent Heart (approximately: Prudent Heart) – Defensive
    • You become immune to damage for X seconds if you lose more than 20% of your health from a single hit. This can occur no more than once every 60 seconds.

Legendary aspects from Season 5 for Barbarians

  • Executioner’s (approximately: Executioner) – Offensive
    • When you kill an enemy with Overwhelm, an earthquake is triggered. Cannot occur more than once every 6 seconds.
  • Aspect of the Fortress (approximately: Aspect of the Fortress) – Defensive
    • For every missing 10% of your health, you gain X% damage reduction.
  • Aspect of Anger Management (approximately: Aspect of Anger Management) – Offensive
    • As long as you are above X Fury, you are Berserker, but you lose X Fury per second.

Legendary aspects from Season 5 for Druids

  • Moonrage (approximately: Moon Rage) – Offensive
    • When you kill an enemy, there is a 5% chance that a Wolf companion will assist you for X seconds. Maximum of 3 additional wolves. Additionally, you gain +3 to wolves. This is a lucky hit against bosses.
  • Rejuvenating (approximately: Rejuvenating) – Resource
    • When you fall below 20 Spirit, there is a X% chance that your Spirit will be instantly replenished to maximum.
  • Spirit Bond (approximately: Spirit Bond) – Defensive
    • [X]% of the damage you take is instead distributed to your companions. Additionally, your companions cannot die.

Legendary aspects from Season 5 for Necromancers

  • Shademist (approximately: Shade Veil) – Offensive
    • Your minions deal 25% shadow damage per second to nearby enemies. The damage over time lasts for X seconds after they leave the aura.
  • Aspect of the Cursed Aura (approximately: Aspect of the Cursed Aura) – Versatility
    • You gain an aura that automatically afflicts nearby enemies with Decay and Iron Maiden for 4 seconds. Additionally, cursed enemies spread their curses to additional enemies every X seconds.
  • Aspect of the Great Feast (approximately: Aspect of the Great Feast) – Offensive
    • Each minion drains 1 essence per second, but deals [X]% bonus damage. Without minions, this bonus applies to you and drains 5 essence per second.

Legendary aspects from Season 5 for Hunters

  • Aspect of True Sight (approximately: Aspect of True Sight) – Offensive
    • When you deal damage to enemies with Inner Eye, you deal [X]% critical hit damage as a bonus.
  • Coldclip (approximately: Cold Grip) – Offensive
    • Your basic skills are always infused with cold. Increases damage to chilled and frozen targets by [X]%
  • Clandestine (approximately: Clandestine) – Offensive
    • Gain +[X] to mobility and deception skills.

Legendary aspects from Season 5 for Sorceresses

  • Winter Touch (approximately: Winter Touch) – Offensive
    • When enemies are frozen, they take [X]% damage. This damage counts as a frost ability.
  • Jolting (approximately: Jolting) – Offensive
    • Every [X] seconds, a single lightning arc strikes a nearby enemy for [X weapon damage]. This damage counts as a shock ability.
  • Firestarter (approximately: Firestarter) – Offensive
    • When ignite is applied to an enemy that previously had not been ignited, they suffer an additional [X% weapon damage] direct fire damage. This damage counts as a pyromancy ability.

Where do I get Legendarys? The legendary aspects listed here can be obtained in the new endgame activity “Hell Hordes”. Other Legendarys drop from pretty much every activity you can do in Diablo 4. If you find Legendarys, you can equip them or dismantle them at the blacksmith. If you dismantle them, the legendary aspects go into your Codex of Power. You can then imprint, improve, and exchange them on Legendarys with the Occultist.

Since Season 5, the drop rates for Legendarys during the Hell Surge, in Nightmare Dungeons, and in the Hell Hordes after level 100 have increased. The Hell Hordes are the new season theme and the new endgame activity in Season 5. More about this can be found here: Diablo 4: Hell Hordes – All about quests, compasses, and loot in the new endgame activity

Source(s): Blizzard
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