Does the Necromancer in Diablo 3 have Golems? What weapons can the Necromancer wield? We have the answers to these and other questions.
In November, Blizzard confirmed to its fans during BlizzCon that there will be a new class for Diablo III. The long-awaited Necromancer was announced with a video, which also showcased some of his skills. In a Q&A session, the Blizzard team revealed new information about the Necromancer. For example, there will be a specific weapon type for this class.
Necromancer DLC: Release, Gameplay, Skills?
Participating in the Q&A session were Brandy Camel (Community Manager), Julian Love (Lead VFX Artist), and Travis Day (Senior Game Designer). Together, they answered questions from the community about the Necromancer. The session lasted about 47 minutes and brought new information to light regarding the Necromancer. We summarize the key information for you here:
Necromancer in Diablo 3 – What do we know?
- Template from Diablo 2? Many of the Necromancer’s skills from Diablo II serve as templates for the new Necromancer in D3.
- Popular skills? Revival will return!
- Difference from Witch Doctor: The Necro will differ from the Witch Doctor with a distinctly darker theme. Additionally, his pets will be more directly controllable than those of the Witch Doctor. This allows you to assign them a focus or send them in specific directions. Blizzard is also testing various resources like corpses. There are abilities that require corpses to function. Other abilities even have blood costs.
- Corpses will be destroyed on crits: Unlike in Diablo II, corpses will rarely be left in Diablo III. For the Necro, a new mechanic had to be developed that now leaves corpses or similar resources when monsters die.
- Lore: The Necromancer in Diablo 3 is not the same character known from Diablo 2.
Diablo 3: Necromancer on PS4, Xbox One simultaneously with PC
- Necromancer PS4, Xbox One, PC release simultaneously? The DLC is planned to be released for all platforms at the same time.
- Poison skills? The most “good” poison abilities are already present in the Witch Doctor. To better differentiate the two classes, currently no poison skills are planned.

- Close combat Necromancer? There are already some skills that have short range and are designed for a close combat style.
- Iron Maiden? There are currently no plans to bring Iron Maiden back into the game. The playstyle was not very fun.
- How many summons simultaneously? There is no exact number of summoned creatures yet. There are concerns about server load. Example: If 4 Necromancers are in a party and each of them can summon 50 creatures, it would create problems.
The Grim Reaper is coming!
- What weapons does the Necromancer wield? All non-class-specific weapons. They will also have their own class weapon: Scythe! There will also be 2-handed scythes.
- Golems: There will be Golems again. Additionally, the developers are working on new types of Golems.
- How many types of Golems can be used? Currently, there are 3 types – it is expected to ultimately be 4 or 5.
- Damage without pets? The Necromancer can deal damage both himself and through his pets. It depends on the player’s playstyle.
- The pets of the Necromancer are partly permanent, others only temporary. There will be Skeleton Archers and Mages.

- How many sets? The Necromancer will receive four class sets. There will also be unique set dungeons for each of the sets.
- Self-harm to deal damage? There will be abilities that take away your health points to deal damage.
- Burst or DoT? So far, there are no abilities that deal damage over time. Everything consists of nukes, pets, and other cool abilities. This further differentiates the Necro from the Witch Doctor.
- Decrepify / Aging: This was already shown during the BlizzCon presentation and will be part of the Necromancer. It is a massive snare that also weakens the enemies.
Dammit Yes! Curses are coming
- Is there a special form like Archon for the Necromancer? Currently, no special form for this class is planned. They do not want to base the Necromancer on other classes, but instead build cool skills that fit the theme of the class.
- Curse? There will be many curses for the Necromancer in Diablo 3!

- Pet interface? There will be no command interface for the pets. Some attacks must be actively used to control pets passively. Example: If you select a specific ability for your build, this ability grants you passive pets. Activating this ability then directs the pets in a certain way.
- The Necromancer DLC is a standalone pack (not an expansion) that uses Reaper of Souls as a basis. You will need to own Reaper of Souls to use the Necromancer pack.
- Will the Necromancer be meta for Greater Nephalem Rifts? Curses should help the Necro adapt to many groups. The curses are strong and a great help for other characters.
- There will be life-steal abilities to offset the health loss from other abilities. Some abilities even benefit your group.

Revival – One of the biggest challenges in developing the Necromancer
Julian Love explains that the revival ability of the Necromancer was a significant challenge. In Diablo III, there are over 1000 individual monsters. Revival will, like the other skills, have five runes. With the base skill, there are thus six variations of this skill that had to be designed for the over 1000 monsters. Therefore, this skill is one of the most complex in Diablo 3. Why did the developers choose this? “Because it’s awesome!”
Unfortunately, there was no information about the release or price of the Necromancer DLC. You can also watch the entire Q&A on Youtube:
Changes to the Paragon system – What do the developers say about it?