Diablo 3: Testers explain why Season 21 shouldn’t go live like this

Diablo 3: Testers explain why Season 21 shouldn’t go live like this

How could this be resolved? In the comments, Diablo streamer Wudijo also weighs in. He suggests a few solutions.

“I totally agree, it’s not even hard to accumulate enough progress so the rift boss spawns within the time. And a snowball or a few well-placed meteors are all you need.” He suggests that the strength of the buff be made dependent on character strength, simply reducing the damage.

Rob2628 came up with the idea that the buff should only trigger if a certain number of enemies are killed within a 90-second time window. “That would prevent playing zDPS without negatively impacting ‘normal’ damage builds.”

What do you think could be done to change the theme for Season 21 to make it better? Or should everything stay as it is?

In the new season, you can expect 2 new sets – one for the Necromancer and one for the Demon Hunter. Here are the new sets from Season 21 in Diablo 3.

Season 21 of Diablo 3 is already being actively tested. Now testers have found that the seasonal theme is actually much stronger than expected. So strong that it shouldn’t go live in this state.

What’s going on with Diablo 3? Currently, Season 20 is still running in Diablo 3, which has been active since mid-March. Players are eagerly waiting for the start of Season 21, which has not yet been officially announced with a date.

Meanwhile, the patch for S21 is already running on the test servers, which players are supposed to extensively test before it is released on the live servers. And the seasonal theme is currently causing major discussions.

We at MeinMMO have already reported that Season 21 is spectacularly broken due to the new theme. The scaling with area damage from the season buff caused an uproar. Now a streamer has found out that the issue is not only the scaling with area damage. For solo players, the buff is generally too strong, it is said.

Why is the seasonal theme of S21 too strong?

This is what you need to consider: The seasonal theme causes your character to regularly unleash a power that is supposed to help on the battlefield. Blizzard explains it this way:

Your character will occasionally (every 2 minutes) channel an elemental power that will be unleashed on your surroundings for a limited time.

– You can rain meteors down around you.
– You can spit lightning.
– You can create a wall of flames that engulfs everything.
– You can release whirlwinds of pure energy.
– You can crush your enemies with snowballs.

Source: Diablo3.com

Season 19 had a similar theme, making the tedious leveling in Diablo 3 fun again.

This is the problem: The streamer Rob2628 initially found that the scaling with area damage makes buffs like meteors or snowballs incredibly strong. He managed to complete the highest Greater Rift with a support character that barely deals damage. He fully adjusted his gear for area damage.

It has now become known that Blizzard will remove this scaling with area damage before the release on the live servers, Rob2628 explains on reddit.

Therefore, he also tested the seasonal theme without this area damage build. He played a zBarb, which is a supporter meant to be played in groups and support other players. One shouldn’t expect damage from this build – it is simply not designed for that.

The streamer Rob2628 writes: “Here are the results, and I have to say, it is still way too strong for solo pushing. However, it feels disappointing in Torments, Bounties, Speedruns, and in group META. So in all other areas.” He shows the following video:

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In principle, you gather groups of elite opponents in the tests, wait for the buff to trigger, and let it crush everything. No matter whether the character being played causes damage or not.

For the streamer, this buff goes against the basic concept of the game: progressing and improving the character. He says, “Players want a proper Season 21, not ‘zDPS GR150 all classes’ nonsense.”

How could this be resolved? In the comments, Diablo streamer Wudijo also weighs in. He suggests a few solutions.

“I totally agree, it’s not even hard to accumulate enough progress so the rift boss spawns within the time. And a snowball or a few well-placed meteors are all you need.” He suggests that the strength of the buff be made dependent on character strength, simply reducing the damage.

Rob2628 came up with the idea that the buff should only trigger if a certain number of enemies are killed within a 90-second time window. “That would prevent playing zDPS without negatively impacting ‘normal’ damage builds.”

What do you think could be done to change the theme for Season 21 to make it better? Or should everything stay as it is?

In the new season, you can expect 2 new sets – one for the Necromancer and one for the Demon Hunter. Here are the new sets from Season 21 in Diablo 3.

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