Diablo 3 and World of Warcraft come from the same developer, but have little in common in terms of genre. The action role-playing game is a classic hack and slash, which is why the camera looks down from above. A new video shows what D3 would look like from a third-person perspective.
The camera perspective in the action role-playing game Diablo 3 is designed for you to see a lot of the environment. In the MMO World of Warcraft, it’s a bit different: more landscape, more depth. The video from player MonstrousD3 has caused quite a stir among Diablo 3 fans, as it shows the hack and slash from the typical WoW camera perspective.
The controls are, of course… a bit unusual, especially for PC players. Because the area you can click on via mouse control is not particularly large. Even for hardcore fans, this perspective is probably not ideal, as you only recognize upcoming elite packs late and whole hordes of monsters can only be seen sparsely.
Diablo 3 in the Future in Third-Person Perspective?
How exactly MonstrousD3 achieved this perspective, he has not yet revealed. Below the video, the Diablo fan gave some hints about how he got to this setting after most talked about modifications: “Sorry, it’s not a mod. I use the same technique to make machinima videos and just didn’t hide the UI.”
In the past, Blizzard hinted in interviews that the implementation would supposedly be easy: “You could easily take a game of this kind and make it a third-person game, as was done with Demon Souls; or first-person, like in Borderlands,” said former game director Wilson in an interview with nowgamer.com from 2011.
Some staff were even against depicting Diablo 3 in isometric view at that time – they wanted better technology, to make it more modern. And he thinks it’s an exciting story. But ultimately, they stuck with the traditional camera perspective. According to Wilson, there are some games that are similar, but hardly any do it as well as Diablo. He also believes there are already enough games that focus on first- and third-person perspectives.

The development team is also confident that they have not yet exhausted the possibilities of isometric action. Apart from that, an action RPG in this perspective is associated with a specific gameplay that makes it unique. Blizzard was and is not ready for that yet, but they do not rule out sticking with one perspective for good: “That does not mean that in the future another way would be excluded.”
Would you like to play Diablo with this camera perspective?