Diablo 3 brings a new mechanic for Legendaries with Season 27 – Patch 2.7.4

Diablo 3 brings a new mechanic for Legendaries with Season 27 – Patch 2.7.4

The action RPG Diablo 3 has introduced the upcoming Season 27. This brings a new mechanic, the Angelic Crucibles. With them, you can enhance Legendaries and become even stronger. We at MeinMMO summarize all the innovations for you.

What is behind the new mechanic? The Angelic Crucibles are consumable items that you can earn anywhere in Sanctuary starting at level 70. You can use them to “sanctify” a Legendary:

  • Sanctified Legendaries receive the perfect stats of an item at the “Ancient” level.
  • At the same time, the Legendaries retain their special effect.
  • Additionally, the items gain one of three new strengths, which are class-dependent.
  • You can own as many sanctified items as you want, but can equip only one at a time.

However, Angelic Crucibles are only available to characters specifically created for Season 27.

When can the update be played? Patch 2.7.4 will be available on the PTR server on Tuesday, July 12. There you can test the update and the new season.

There is no official release date for Season 27 yet, but a start at the beginning of August is likely.

Class-specific bonuses and the patch notes

What bonuses do the classes receive? Each class gets three bonuses for Legendaries on which you apply the new Angelic Crucibles:

Barbarians:

  • Can pull enemies together within a 25-yard radius with Whirlwind
  • Hammer of the Ancients hits targets in all directions around the Barbarian
  • Hitting enemies grants a Tempest Rhythm stack. Activating Wrath of the Berserker consumes 50 stacks and inflicts a debuff on enemies in the vicinity that increases damage by 0.5% per stack for 10 seconds.

Crusader:

  • Blessed Hammer deals damage to enemies within 15 yards. All runes except Dominion now throw the hammer.
  • Every two seconds, the Fist of the Heavens rains down on a random nearby enemy.
  • After casting Falling Sword, you descend from the sky together with two archangels who deal holy damage and boost your holy damage.

Demon Hunter:

  • Strafe now casts the last used ability that has not consumed Hatred.
  • Vengeance now generates a barrage of rockets that deal damage based on the percentage of enemy health.
  • Firing Cluster Arrow now concentrates its explosive power into a light beam.

Monk:

  • Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell.
  • All strikes from Way of the Hundred Fists use the second combo level.
  • Enemies hit by Seven-Sided Strike are afflicted with Spiritual Punches for 15 seconds. It can only hit one enemy at a time.

Necromancer:

  • Your golem now collects corpses within a 20-yard radius. For each corpse, you can use an ability that requires corpses. A maximum of 30 corpses can be stored.
  • Enemies within a 50-yard radius are constantly attacked by Army of the Dead.
  • If you hit enemies five times in a row with Death Nova, a ghost will join in to afflict the enemies.

Witch Doctor:

  • Five seconds after casting Haunt, all affected enemies within 50 yards are pulled toward the Witch Doctor.
  • Horrify becomes an aura that causes enemies to take 15% more damage and deal 15% less damage.
  • Your Gargantuan spreads locust swarm over all enemies within range and periodically summons zombie dogs.

Wizard:

  • Using Storm Armor generates powerful lightning from the sky that instantly kills a random enemy within 30 yards. Bosses cannot be killed but take significant damage.
  • Arcane Orb generates charges at regular intervals that create an additional orb.
  • Magic Missile fires 20 rockets and receives the effect of the “Seeker” rune.

For those interested in the upcoming Diablo 4, here is the trailer from the Xbox Showcase 2022:

What else does the update bring? With Patch 2.7.4, the following changes are made:

  • The Adventure Mode is now unlocked by default and no longer requires you to play the campaign.
  • Every player can now choose difficulties from Normal to Torment 6 from the start. Anyone with a character at level 70 can also select Torment 7 to 16.
  • The experience points for completing Echoing Nightmare, the new mechanic from Season 26, are reduced by 83%.
  • The set Guardian’s Jeopardy is strengthened. With 2 set pieces, there is now 50% more Vitality, and the 3-piece bonus now adds 50% more Strength, Dexterity, and Intelligence.

What changes with the classes? Here we have added the English patch notes for the classes:

Class changes in English

Crusader:

  • Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune.
  • Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat’s Champion by 0.5 seconds, and also apply Condemn when attacking enemies that are affected by Judgment.
  • Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.

Necromancer:

  • Trag’Oul’s Avatar (2-piece bonus): Blood Rush and Siphon Blood gain the effect of every rune. Your Life-spending abilities no longer cost Essence.
  • Trag’Oul’s Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
  • Trag’Oul’s Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.
  • Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times.
  • Funerary Pick: Siphon Blood from 2 additional targets. Each target takes 300% increased damage from you. The bonus from Siphon Blood – Power Shift is now 20% per stack and benefits all skills.

Wizard:

  • Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you.
  • Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
  • Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you.
  • Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire, or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row.
  • Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.
  • The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times.

Monk:

  • Inna’s Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allies. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.

What do you think about Season 27? Do the changes appeal to you, or does the season not meet your expectations? Feel free to write it in the comments.

If you’re currently playing Diablo 3 in Season 26, you can find the best classes and builds here:

Diablo 3: Season 26: Best Classes, Best Builds – Tier List

Source(s): Blizzard
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