Dune: Awakening completely change the endgame, splitting the Deep Desert in two halves – Complete patch notes for 1.1.0.17

Dune: Awakening completely change the endgame, splitting the Deep Desert in two halves – Complete patch notes for 1.1.0.17

Patch 1.1.0.17 of Dune: Awakening is live and surprisingly brings a change that will please PvE players. What else is in the patch can be found here in the complete patch notes.

How is the endgame changing? Until now, key resources in the Deep Desert could only be collected if players engaged in PvP. Because the entire area was previously PvP territory, pure PvE players relied on a series of tips and tricks to make the best use of the area. This changes significantly with the new patch.

With version 1.1.0.17, the entire southern part of the area has been transformed into a PvE area, allowing pure PvE players to collect there without being disturbed by other players. This also means that all test stations, caves, etc., in this area are now PvE.

However, there are still areas that remain PvP zones: Checkpoints and shipwrecks remain PvP throughout the map – so there are still local PvP areas within the PvE zone, similar to Hagga Basin.

What else is in the patch can be read here.

Dune: Awakening – Complete Patch Notes for 1.1.0.17

What is in the patch notes? Here we have the complete patch notes for update 1.1.0.17 for Dune: Awakening for you:

FEATURES AND CHANGES

  • The PvE area now encompasses the entire southern half of the Deep Desert map.
  • Players not interested in PvP can find relevant content in this area, including Imperial Testing Stations and caves, which are now PvE.
  • Control Points and Shipwrecks remain PvP zones across the entire map, creating localized PvP pockets within the PvE section, similar to Hagga Basin.

Risk vs Reward

To maintain the tension between risk and reward:

  • Resource density increases further north, including high-density valuable clusters.
  • The largest spice fields spawn in the north.
  • Most Control Points are located in the northern region.

Deep Desert Balance Adjustments

  • The lower half now provides PvE loot balanced for shared activities. Each player receives personal loot and typically one schematic.
  • The northern PvP zone contains better loot, distributed on a “first come, first served” basis. Players can expect to find 2–6 schematics, which are among the rarest.
  • Plasteel plates are exclusive to PvP zones.
  • Medium spice fields reduced from 8 to 5.
  • Small spice fields increased from 20 to 22.
  • Spawn rate of Titanium and Stravidium reduced in PvE; large amounts only appear in far-north PvP areas.
  • Resource node density in PvE hotspots reduced.
  • Respawn time for Titanium and Stravidium increased from 30 to 45 minutes.
  • Some Imperial Testing Stations remain in PvP regions. To obtain all schematics weekly, players will need to visit both PvE and PvP Stations. Loot rotates weekly.

Vehicles

  • Initial changes to Scout Ornithopters implemented.
  • Equipping a Rocket Launcher Module now reduces top speed:
    • Scout Ornithopters: 20% speed reduction.
    • Assault Ornithopters: 10% speed reduction.
  • Module info cards now display this change.
  • Exiting ornithopters mid-air causes them to fall straight down instead of gliding away, minimizing loss due to disconnection or accidental exit.

Known Issue:

  • If a vehicle ends up in quicksand, players may not be able to interact with it from within the quicksand. Workaround: try standing on the vehicle to interact. This will be fixed in the next patch.

Visiting

  • Removed restrictions on visiting other sietches. Previously, players were limited to their “home” sietch for land claiming.
  • Now, players can claim land at any sietch within their world.

Technical and Stability

  • Increased overall game stability.
  • Latest NVIDIA driver added to the GPU check on game launch.

Other

  • Player Reporting introduced. Players can now report messages from text chat or report players via the Inspect menu.

FIXES

Technical and Stability

  • Several exploit vulnerabilities closed.
  • Fixed issue causing infinite loading screens during certain network failures.
  • Fixed client freeze when transitioning between Deep Desert servers.

Combat

  • Fixed melee attacks being obstructed by corpses on the ground.

User Interface

  • Fixed missing localization for guild faction alignment on the Guild Overview tab.
  • Fixed black screen issue when skipping the cinematic at “The Wreck of the Hephaestus.”
  • Fixed Sandbike schematics not referencing Imperial Testing Stations as their source.

Travel

  • Fixed issue allowing players to use ornithopter pilot services to fly to Haga Bassin from cities if they arrived using their own ornithopter.

Miscellaneous

  • Respecing your skill tree no longer causes loss of learned emotes.

Anyone wishing to test new features early can use the official test server for a glimpse. However, the developers emphasize that any new features on this server are still under development and may cause errors: Dune: Awakening lets you play the first major update on a new test server, look forward to numerous improvements

Source(s): Dune: Awakening Patch Notes
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