Developer says one of the biggest problems of Battlefield 2042 is already being addressed

Developer says one of the biggest problems of Battlefield 2042 is already being addressed

Since Battlefield 2042 has been playable in Early Access, there have been many discussions about a frustrating issue: The assault rifles in the game are way too weak. Now, the lead game designer at DICE has promised improvements on Twitter.

What is the problem? Some weapons in Battlefield 2042 are very imprecise. Especially the assault rifles have much more spread on the first shot than in the beta or in any other Battlefield.

This exaggerated spread is intentional. It is meant to prevent assault rifles, in particular, from being too accurate at distance. Some players suspect that this mechanic was introduced as a reaction to beta feedback. There, players found the available assault rifles to be too strong at range when fired in short bursts.

This mechanic is called Bloom. Especially because the maps in Battlefield 2042 are so large and expansive, players often shoot at distant enemies. Thanks to Bloom, assault rifles are useless in these situations. Thus, assault rifle users die frustratingly in Battlefield 2042.

Lead game designer promises improvement

What happened? Players are very frustrated with this mechanic. On Twitter, Battlefield player @Engoa97 complained about this issue. This tweet was directed at a developer active on Twitter:

“The weapons have way too much spread right now. I want the shots to land where I aim. I would love to know what design decisions were made here …” 

How are the developers reacting? The developer addressed is the lead game designer at DICE, Florian Le Bihan. He saw this tweet and responded. His reply was as follows:

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We are already looking at the weapons and planning a few changes regarding the spread. I cannot provide a date or specific changes yet.

Developer also addresses similar issues in Battlefield Portal

What is the problem? Florian Le Bihan was also mentioned on Twitter regarding a similar problem in Battlefield Portal: The weapons from Battlefield: Bad Company 2 have too much spread.

All 77 weapons in Battlefield Portal come from three older games in the Battlefield series, namely: 

  • Battlefield 3
  • Battlefield: Bad Company 2
  • Battlefield 1942

These weapons should all be implemented to function exactly like in these Battlefield classics. However, fans quickly noticed that the weapons from Bad Company 2 do not behave as they are used to. 

How is the developer reacting? Florian Le Bihan was presented with video comparisons indicating that something is wrong – and was convinced. The developer also promises improvements here:

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Thank you, there seems to be a specific problem when the spread of the portal weapons comes from a sprint. That is why the spread is much higher than intended when shooting straight after sprinting using iron sights. We are looking into it.

SMGs are currently the better assault rifles

How do I work around the problem in the meantime? The high spread seems to specifically affect the assault rifles that were also available in the beta. The submachine guns (English: SMGs) have apparently largely been spared from these measures. Therefore, SMGs are currently the better assault rifles.

A detailed explanation of this assessment and concrete recommendations for the best SMGs can be found in this article:

More on the topic
Currently prefers not to use assault rifles in Battlefield 2042 – Plays instead with MPs
von Marko Jevtic

Are you playing the game despite these issues? If so, do you use other weapons in the meantime? Or do you set the game aside until the spread is actually fixed? Feel free to leave your opinion in the comments.

However, the best weapon in the game right now is neither an assault rifle nor an SMG. Which one it is, and why it is so good, we will explain to you in the article: 

The currently best weapon in Battlefield 2042 – How to use it and what makes it strong

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